CatLikeCoding - Tutorials
The website where the tutorials are hosted
2.1 Basics
- Clock
- Building a Graph
- Mathematical Sufaces
- Constructing a Fractal
- Frames Per Second
- Object Pools
2.2 Object Management
- Object Management
- Object Variety
- Reusing Objects
- Multiple Scenes
- Spawn Zones
- More Game State
- Configuring Shapes
- More Factories
- Shape Behavior
2.3 Flow
- Texture Distortion
- Directional Flow
- Waves
- Looking Through Water
2.4 Mesh Basics
- Procedural Grid
- Rounded Cube
- Cube Sphere
- Mesh Deformation
2.5 Scriptable Render Pipeline
- Custom Pipeline
- Custom Shaders
- Lights
- Spotlight Shadows
2.6 Rendering
- Matrices
- Shader Fundamentals
- Combining Textures
- The First Light
- Multiple Lights
- Bumpiness
- Shadows
- Reflections
- Complex Materials
- More Complexity
- Transparency
- Semitransparent Shadows
- Deferred Shading
- Fog
- Deferred Lights
- Static Lighting
- Mixed Lighting
- Realtime GI, Probe Volumes, LOD Groups
- GPU Instancing
- Parallax
2.7 Advanced Rendering
- Flat and Wireframe Shading
- Tessellation
- Surface Displacement
- Bloom
- Depth of Field
- FXAA
- Triplanar Mapping
2.8 Hex Map
- Creating a Hexagonal Grid
- Blending Cell Colors
- Elevation and Terraces
- Irregularity
- Larger Maps
- Rivers
- Roads
- Water
- Terrain Features
- Walls
- More Features
- Saving and Loading
- Managing Maps
- Terrain Textures
- Distances
- Pathfinding
- Limited Movement
- Units
- Animating Movement
- Fog of War
- Exploration
- Advanced Vision
- Generating Land
- Regions and Erosion
- Water Cycle
- Biomes and Rivers
- Wrapping
2.9 Noise
- Noise
- Noise Derivatives
- Simplex Noise
2.10 Marching Squares
- Partitioning Space
- Sharing and Crossing
- Staying Sharp
- Erecting Walls
- Being Colorful
2.11 Games
- Swirly Pipe
- Maze
2.12 Older Tutorials
- Curves and Splines
- Runner
- Octahedron Sphere
- Custom Data
- Custom List
- Star