timo-sisus / Log

Utility class that enables quickly and easily logging variable values to the console in Unity.

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Log

Utility class that enables quickly and easily logging variable values to the console in Unity.

Installation

Add either the Log.cs file or the contents of the "dll" folder to your project.

A benefit of using the DLL file is that you can double click a console entry generated by the Log class, and it will jump directly to the point in your code where you invoked a method of the Log class.

Usage Example 1

float floatVariable = 3f;

Log.Value(()=>floatVariable);

// console output:
// "floatVariable=3"

Usage Example 2

bool boolVariable = true;
Vector2 vector2Variable = new Vector2(1f,2f);

Log.Values(()=>boolVariable, ()=>vector2Variable);

// console output:
// "boolVariable=true, vector2Variable=(1, 2)"

Usage Example 3

class Example
{
	public static float StaticFloatField = 1f;

	public Object objectField;

	private int privateIntField = 100;

	public int IntProperty
	{
		get
		{
			return intField * 2;
		}
	}

	public void LogState()
	{
		Log.State(this);

		// console output:
		// "Example state: objectField=null, IntProperty=200"


		Log.State(this, true, true);

		// console output:
		// "Example state: StaticFloatField=1f, objectField=null, privateIntField=100, IntProperty=200"
	}
}

Usage Example 4

Log.State(typeof(UnityEngine.Time));

/* console output:
Time state: 
time=67.29188
timeSinceLevelLoad=67.29188
deltaTime=0.3333333
fixedTime=67.28
unscaledTime=12669.92
fixedUnscaledTime=12669.91
unscaledDeltaTime=167.1589
fixedUnscaledDeltaTime=0.02
fixedDeltaTime=0.02
maximumDeltaTime=0.3333333
smoothDeltaTime=0.3324916
maximumParticleDeltaTime=0.03
timeScale=1
frameCount=300
renderedFrameCount=300
realtimeSinceStartup=12672.38
captureDeltaTime=0
captureFramerate=0
inFixedTimeStep=False
*/

About

Utility class that enables quickly and easily logging variable values to the console in Unity.

License:MIT License


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