timkoi / txneko

My XNeko-like game written in C++.

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TXNeko

A port of XNeko to TXLin.

Building

You’ll need TXLin, Cairo, pkg-config and GCC/clang for this.

$ sh make.sh
$ ./txneko

Usage

txneko [-i<step length in pixels>] [-s<delay in ms>] [-w<width>] [-h<height>]

License

    TXNeko - a port of XNeko to TXLin
    Copyright (C) 2019 Tim K <timprogrammer@rambler.ru>

    Graphical assets: Copyright (C) 1990 Masayuki Koba
    (Artwork license was not specified in XNeko source code, if you are
    the owner of the artwork bundled with XNeko and TXNeko, please email
    me and I will remove it.)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

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My XNeko-like game written in C++.


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