Wang Yidong's starred repositories

Self-Supervised-Distillation

Easy-to-read implementation of self-supervised learning using vision transformer and knowledge distillation with no labels - DINO :smiley:

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feature-3dgs

[CVPR 2024 Highlight] Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields

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Awesome-Hair-and-Fur-Modeling-Papers

A Collection of Papers and Codes about Hair and Fur Modeling

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gaussian-splatting-Windows

3D Gaussian Splatting for Real-Time Radiance Field Rendering - Detailed Windows Install & Usage Instructions

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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Awesome-Diffusion-Models

A collection of resources and papers on Diffusion Models

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Diffusion-Models

扩散模型原理和pytorch代码实现初学资料汇总

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InternLM

Official release of InternLM2.5 7B base and chat models. 1M context support

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OneNoise

Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"

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sd-webui-inpaint-anything

Inpaint Anything extension performs stable diffusion inpainting on a browser UI using masks from Segment Anything.

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Inpaint-Anything

Inpaint anything using Segment Anything and inpainting models.

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efficient-kan

An efficient pure-PyTorch implementation of Kolmogorov-Arnold Network (KAN).

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MambaOut

MambaOut: Do We Really Need Mamba for Vision?

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pykan

Kolmogorov Arnold Networks

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UnityHairShader

A hair shader for Unity 5 originally built for the sine.space virtual world

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com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

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hair

kajiya,Marschner和层级毛发模型(实例化和非实例化)

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Marschner-Hair-Unity

Implement Marschner Shading Model In Unity

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more-auto-shoutouts

MHW 更多定型文mod

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RTX-Path-Tracing

Real-time path tracing library and sample

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Open-Sora

Open-Sora: Democratizing Efficient Video Production for All

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mitsuba

Mitsuba renderer playground

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vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

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w64devkit

Portable C and C++ Development Kit for x64 (and x86) Windows

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HairMSNN

This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.

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replicability.graphics

Code Replicability in Computer Graphics

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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