tianbuliang

tianbuliang

Geek Repo

Github PK Tool:Github PK Tool

tianbuliang's repositories

beat-smash

A Unity-implemented rhythm game which generates beatmaps automatically through an algorithm.

Language:C#Stargazers:0Issues:0Issues:0

Defragr

Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4

Language:C++Stargazers:0Issues:0Issues:0

fauxton3D

A 2.5d Sprite-Stacking engine for Game Maker Studio 2

Language:YaccLicense:NOASSERTIONStargazers:0Issues:0Issues:0

FrequencyDomain

Frequency Domain

Language:C#Stargazers:0Issues:1Issues:0

GameDev

# Unity游戏开发资源

Stargazers:0Issues:1Issues:0

quake3-movement-unity3d

A port of the Quake III strafe jumping mechanics to Unity3D

Language:C#Stargazers:0Issues:0Issues:0

SuperCharacterController

Unity custom character controller

Language:C#License:MITStargazers:0Issues:0Issues:0

Team-Capture

Team Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity

Language:C#License:AGPL-3.0Stargazers:0Issues:0Issues:0

TetrisGame-Unity

基于Unity的简易版现代俄罗斯方块

Language:C#License:MITStargazers:0Issues:1Issues:0

Unciv

Open-source Android/Desktop remake of Civ V

Language:KotlinLicense:MPL-2.0Stargazers:0Issues:1Issues:0

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Stargazers:0Issues:0Issues:0

Unity-Programming-Patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

License:MITStargazers:0Issues:0Issues:0