Hansen.tian's repositories
AE_tl_math
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
android-audio-high-performance
Code samples and documentation for building high performance audio apps on Android
Android-Filament-C-Example
Alternative for official Java use - almost pure C++ Example
ARKit-GLDemo
ARKit OpenGLES Demo
ArmNeonOptimization
Arm neon optimization practice
AVGraphics
音视频(MediaCodec、ffmpeg、OpenSL、OpenGL)开发入门指南
cpp-android-basic-samples
Sample games using the Google Play Games C++ SDK
easyrtc
EasyRTC is a bundle of Open Source WebRTC joy! Our Javascript API hides the differences between Chrome and Firefox browsers and simplifies coding needed for working WebRTC apps. Signalling server using socket.io built on node.js. Tons of free code so you can build WebRTC apps in a few hours that just work. Demos include Instant messaging, Multiparty chatroom, Audio + Video, Screen sharing, Data channel Messaging and File sharing, and more.
ECBSR
Edge-oriented Convolution Block for Real-time Super Resolution on Mobile Devices, ACM Multimedia 2021
face_morpher
:angel: Morph faces with Python OpenCV, Numpy, Scipy
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
fx-gltf
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
laugh_engine
A Vulkan implementation of real-time PBR renderer
metal-spatial-rendering
A minimal example of rendering a fully immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
neural-style
Torch implementation of neural style algorithm
nginx-rtmp-module
NGINX-based Media Streaming Server
Object-Motion-Detection-Optical-Flow
An android application that draws motion vectors using opticalFlow algorithm. I used OpenCV Library and used android camera to track motion in video.
opengl-es-sdk-for-android
OpenGL ES SDK for Android
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
WhateverGreen
Various patches necessary for certain ATI/AMD/Intel/Nvidia GPUs