BackstopJS automates visual regression testing of your responsive web UI by comparing DOM screenshots over time.
- In-browser reporting UI with...
- customizable layout
- scenario display filtering
- reference, test, visual diff inspector
- cool scrubber thingy
- Integrated Docker rendering -- to eliminate cross-platform rendering shenanigans
- CLI reports
- Render tests with Chrome Headless, Phantom and Slimer
- Simulate user interactions with Puppeteer, ChromyJS and CasperJS scripts
- JUnit reports
- Plays nice with CI and source control
- Run globally or locally as a standalone package app or
require('backstopjs')
right into your node app - Incredibly easy to use: just 3 commands go a long long way!
$ npm install -g backstopjs
Developing, bug fixing, contributing...
Tutorials, Extensions and more
-
backstop init
: Set up a new BackstopJS instance -- specify URLs, cookies, screen sizes, DOM selectors, interactions etc. (see examples directory) -
backstop test
: BackstopJS creates a set of test screenshots and compares them with your reference screenshots. Any changes show up in a visual report. (Run this after making CSS changes as many times as needed.) -
backstop approve
: If the test you ran looks good, then go ahead and approve it. Approving changes will update your reference files with the results from your last test. Future tests are compared against your most recent approved test screenshots.
$ npm install -g backstopjs
BackstopJS will run as a totally stand alone app -- but installing locally allows you to do this...
const backstop = require('backstopjs');
See Integration Options to learn about cool BackstopJS integration options!
If you don't already have BackstopJS set up... BackstopJS can create a default configuration file and project scaffolding in your current working directory. Please note: this will overwrite any existing files!
cd
to your project's directory and run...
$ backstop init
By default, BackstopJS places backstop.json
in the root of your project. And also by default, BackstopJS looks for this file when invoked.
As a new user setting up tests for your project, you will be primarily concerned with these properties...
id
– Used for screenshot naming. Set this property when sharing reference files with teammates -- otherwise omit and BackstopJS will auto-generate one for you to avoid naming collisions with BackstopJS resources.
viewports
– An array of screen size objects your DOM will be tested against. Add as many as you like -- but add at least one.
scenarios
– This is where you set up your actual tests. The important sub properties are...
scenarios[n].label
– Required. Also used for screenshot naming.scenarios[n].url
– Required. Tells BackstopJS what endpoint/document you want to test. This can be an absolute URL or local to your current working directory.scenarios[n].viewports
– An array of screen size objects your DOM will be tested against. This configuration will override the ones provided by default configuration.
TIP: no other SCENARIO properties are required. Other properties can just be added as necessary
$ backstop test
This will create a new set of bitmaps in bitmaps_test/<timestamp>/
Once the test bitmaps are generated, a report comparing the most recent test bitmaps against the current reference bitmaps will display.
Pass a --config=<configFilePathStr>
argument to test using a different config file.
Tip To use a js-module as a config file, just explicitly specify your config filepath and point to a .js
file. Just be sure to export your config object as a node module.
Pass a --filter=<scenarioLabelRegex>
argument to just run scenarios matching your scenario label.
Pass a --docker
flag to render your test in a Docker container -- this will help with consistency if you are attempting to compare references across multiple environments.
$ backstop approve
When running this command, all images (with changes) from your most recent test batch will be promoted to your reference collection. Subsequent tests will be compared against your updated reference files.
Pass a --filter=<scenarioLabelRegex>
argument to promote only the test captures matching your scenario label.
Tip: Remember to pass a --config=<configFilePathStr>
argument if you passed that when you ran your last test.
Scenario properties are described throughout this document and processed sequentially in the following order...
label // [required] Tag saved with your reference images
onBeforeScript // Used to set up browser state e.g. cookies.
cookiePath // import cookies in JSON format (available with default onBeforeScript see setting cookies below)
url // [required] The url of your app state
referenceUrl // Specify a different state or environment when creating reference.
readyEvent // Wait until this string has been logged to the console.
readySelector // Wait until this selector exists before continuing.
delay // Wait for x milliseconds
hideSelectors // Array of selectors set to visibility: hidden
removeSelectors // Array of selectors set to display: none
onReadyScript // After the above conditions are met -- use this script to modify UI state prior to screen shots e.g. hovers, clicks etc.
hoverSelector // Move the pointer over the specified DOM element prior to screen shot.
hoverSelectors // *Puppeteer only* takes array of selectors -- simulates multiple sequential hover interactions.
clickSelector // Click the specified DOM element prior to screen shot.
clickSelectors // *Puppeteer only* takes array of selectors -- simulates multiple sequential click interactions.
postInteractionWait // Wait for a selector after interacting with hoverSelector or clickSelector (optionally accepts wait time in ms. Idea for use with a click or hover element transition. available with default onReadyScript)
scrollToSelector // Scrolls the specified DOM element into view prior to screen shot (available with default onReadyScript)
selectors // Array of selectors to capture. Defaults to document if omitted. Use "viewport" to capture the viewport size. See Targeting elements in the next section for more info...
selectorExpansion // See Targeting elements in the next section for more info...
misMatchThreshold // Percentage of different pixels allowed to pass test
requireSameDimensions // If set to true -- any change in selector size will trigger a test failure.
BackstopJS ships with an onReady script that enables the following interaction selectors...
clickSelector: ".my-hamburger-menu",
hoverSelector: ".my-hamburger-menu .some-menu-item",
The above would tell BackstopJS to wait for your app to generate an element with a .my-hamburger-menu
class, then click that selector. Then it would wait again for a .my-hamburger-menu .some-menu-item
class, then move the cursor over that element (causing a hover state). Then BackstopJS would take a screenshot.
You can use these properties independent of each other to easily test various click and or hover states in your app. These are obviously simple scenarios -- if you have more complex needs then this example should serve as a pretty good starting point create your own onReady scripts.
NOTE: Puppeteer version optionally takes clickSelectors
& hoverSelectors
as arrays of selectors...
clickSelectors: [".my-hamburger-menu",".my-hamburger-item"],
hoverSelectors: [".my-nav-menu-item",".my-nav-menu-dropdown-item"],
BackstopJS ships with an onBefore script that makes it easy to import cookie files…
cookiePath: "backstop_data/engine_scripts/cookies.json",
note: path is relative to your current working directory
Pro tip: If your app uses a lot of cookies then do yourself a favor and download this extension for chrome. It adds a tab to your dev-tools so you can download all your cookies as a JSON file that you can directly use with BackstopJS https://chrome.google.com/webstore/detail/cookie-inspector/jgbbilmfbammlbbhmmgaagdkbkepnijn?hl=en
BackstopJS makes it super easy to capture screenshots of your entire layout or just parts of your layout. This is defined in the your scenario.selectors array. Elements are defined with standard CSS notation. By default BackstopJS takes a screenshot of the first occurrence of any selector found in your DOM. e.g. If you have three li
tags in your layout only the first will used.
If you want BackstopJS to find and take screenshots of all matching selector instances then there is a handy switch for that. Set selectorExpansion
to true
like so...
scenarios: [
{
"selectors": [
".aListOfStuff li"
],
"selectorExpansion": true
}
]
// captures all <li> tags inside .aListOfStuff
(Default behavior) If you want very explicit control of what you capture then you can disable selectorExpansion
and explicitly select what you want...
scenarios: [
{
"selectors": [
".aListOfStuff li"
],
"selectorExpansion": false
}
]
// Just captures the first <li> tag inside .aListOfStuff
When working with selector expansion(set selectors in selectors
properties and set selectorExpansion
to true
), you might want to explicitly set the number of results that you expect to find by the selectors. Set expect
in the scenario to a number which is greater than 0, then the test will fail for the scenario if the number of selected result does not match the expect number.
scenarios: [
{
"selectors": [
".aListOfStuff li"
],
"selectorExpansion": true,
"expect": 5
}
]
// captures all <li> tags inside .aListOfStuff, and make sure the number of <li> tags is 5
(Default behavior) If you don't care the number of the selected elements, just set expect
to 0 or not set the property.
scenarios: [
{
"selectors": [
".aListOfStuff li"
],
"selectorExpansion": false,
"expect": 0
}
]
// Captures all <li> tags inside .aListOfStuff, and not check the number of <li> tags
It is very common for client-side web apps is to initially download a small chunk of bootstrapping code/content/state and render it to the screen as soon as it arrives at the browser. Once this has completed, various JS components often take over to progressively load more content/state.
The problem testing these scenarios is knowing when to take the screenshot. BackstopJS solves this problem with two config properties: readySelector
, readyEvent
and delay
.
The readySelector
property tells BackstopJS to wait until a selector exists before taking a screenshot. For example, the following line will delay screen capture until a selector with the id '#catOfTheDayResult' is present somewhere in the DOM.
"readySelector": "#catOfTheDayResult"
Another approach might look like this...
"readySelector": "body.ember-has-rendered"
The readyEvent
property enables you to trigger the screen capture by logging a predefined string to the console. For example, the following line will delay screen capture until your web app calls console.log("backstopjs_ready")
...
"readyEvent": "backstopjs_ready"
In the above case it would be up to you to wait for all dependencies to complete before calling logging "backstopjs_ready"
string to the console.
The delay
property enables you to pause screen capturing for a specified duration of time. This delay is applied after readyEvent
(if also applied).
"delay": 1000 //delay in ms
In the above case, BackstopJS would wait for one second before taking a screenshot.
In the following case, BackstopJS would wait for one second after the string backstopjs_ready
is logged to the console.
{
// ...
"readyEvent": "backstopjs_ready",
"delay": 1000 //delay in ms
// ...
}
For obvious reasons, this screenshot approach is not optimal for testing live dynamic content. The best way to test a dynamic app would be to use a known static content data stub – or ideally many content stubs of varying lengths which, regardless of input length, should produce certain specific bitmap output.
That said, for a use case where you are testing a DOM with say an ad banner or a block of dynamic content which retains static dimensions, we have the hideSelectors
property in capture/config.json
which will set the corresponding DOM to visibility:hidden
, thus hiding the content from our Resemble.js analysis but retaining the original layout flow.
"hideSelectors": [
"#someFixedSizeDomSelector"
]
There may also be elements which need to be completely removed during testing. For that we have removeSelectors
which removes them from the DOM before screenshots.
"removeSelectors": [
"#someUnpredictableSizedDomSelector"
]
"misMatchThreshold"
(percentage 0.00%-100.00%) will change the amount of difference BackstopJS will tolerate before marking a test screenshot as "failed". The default setting is 0.1
, this may need to be adjusted based on the kinds of testing you're doing.
More info on how misMatchThreshold is derived can be found here... https://github.com/Huddle/Resemble.js/blob/af57cb2f4edfbe718d24b350b2be1d956b764298/resemble.js#L495
"requireSameDimensions"
(true || false) will change whether BackstopJS will accept any change in dimensions. The default setting is true
. If set to true then the test must be the same dimensions as the reference. If set to false the test does not have to be the same dimensions as the reference.
This setting can be used in conjunction with "misMatchThreshold"
, for example, when setting a "misMatchThreshold"
of more than 0.00% and the mismatch causing a change in dimensions, setting "requireSameDimensions"
to false will allow the test to still pass, setting it to true would still make it fail.
BackstopJS recognizes two magic selectors: document
and viewport
-- these capture the entire document and just the current specified viewport respectively. e.g.
"scenarios": [
{
"selectors": [
"document",
"viewport",
"#myFeature",
// ...
],
// ...
}
]
Pointing to different endpoints is easy. (e.g. to compare a production environment against a staging environment).
You can create reference files (without previewing) by using the command backstop reference
. By default this command calls the url
property specified in your config. Optionally, you can add a referenceUrl
property to your scenario configuration. If found, BackstopJS will use referenceUrl
for screen grabs when running $ backstop reference
.
"scenarios": [
{
"label": "cat meme feed sanity check",
"url": "http://www.moreCatMemes.com",
"referenceUrl": "http://staging.moreCatMemes.com:81",
// ...
}
]
Simulate user actions (click, scroll, hover, wait, etc.) or states (cookie values) by running your own Casper.js script on ready. For each scenario, the custom .js file you specify is imported and run when the BackstopJS ready events are fulfilled.
From your project root, place your scripts in...
./backstop_data/engine_scripts
at the root of your config or in your scenario...
"onReadyScript": "filename.js" // Runs after onReady event on all scenarios -- use for simulating interactions (.js suffix is optional)
"onBeforeScript": "filename.js" // Runs before each scenario -- use for setting cookies or other env state (.js suffix is optional)
"scenarios": [
{
"label": "cat meme feed sanity check",
"onReadyScript": "filename.js" // If found will run instead of onReadyScript set at the root (.js suffix is optional)
"onBeforeScript": "filename.js" // If found will run instead of onBeforeScript at the root (.js suffix is optional)
// ...
}
]
Inside filename.js
, structure it like this:
// onBefore example (puppeteer engine)
module.exports = async (page, scenario, vp) => {
await require('./loadCookies')(page, scenario);
// Example: set user agent
await page.setUserAgent('some user agent string here');
};
// onReady example (puppeteer engine)
module.exports = async (page, scenario, vp) => {
console.log('SCENARIO > ' + scenario.label);
await require('./clickAndHoverHelper')(page, scenario);
// Example: changing behavior based on config values
if (vp.label === 'phone') {
console.log( 'doing stuff for just phone viewport here' );
}
// add more stuff here...
};
By default the base path is a folder called engine_scripts
inside your BackstopJS installation directory. You can override this by setting the paths.scripts
property in your backstop.json
file to point to somewhere in your project directory (recommended).
NOTE: SlimerJS currently requires an absolute path -- so be sure to include the full path when using the "engine": "slimer"
configuration option.
"paths": {
"engine_scripts": "backstop_data/engine_scripts"
}
One testing approach to consider is incorporating BackstopJS into your build process and just let the CLI report run on each build or before each deploy.
It's natural for your layout to break while you're in feature development -- in that case you might just run a backstop test
when you feel things should be shaping up.
Using the report
property in your config to enable or disable browser including/excluding the respective properties. E.G. The following settings will open a browser and write a junit report.
"report": ["browser", "CI"]
If you choose the CI-only reporting or even no reporting (CLI is always on) you can always enter the following command to see the latest test run report in the browser.
$ backstop openReport
The following config would enable the CI - report (default: junit format)
"report" : [ "CI" ],
The regression test report will be generated in the JUnit format and the report will be placed in the given directory (default: [backstopjs dir]/test/ci_report/xunit.xml).
You may customize the testsuite name and/or a report file (xunit.xml) path to your build report directory by using the below configuration overrides,
"paths": {
"ci_report" : "backstop_data/ci_report"
},
"ci": {
"format" : "junit" ,
"testReportFileName": "myproject-xunit", // in case if you want to override the default filename (xunit.xml)
"testSuiteName" : "backstopJS"
},
When a layout error is found in CLI mode, BackstopJS will let you know in a general report displayed in the console. In addition, BackstopJS will return a 1 (error) to the calling CLI process.
By default, BackstopJS saves generated resources into the backstop_data
directory in parallel with your backstop.json
config file. The location of the various resource types are configurable so they can easily be moved inside or outside your source control or file sharing environment. See below for options...
Tip: these file paths are relative to your current working directory._
...
"paths": {
"bitmaps_reference": "backstop_data/bitmaps_reference",
"bitmaps_test": "backstop_data/bitmaps_test",
"engine_scripts": "backstop_data/engine_scripts",
"html_report": "backstop_data/html_report",
"ci_report": "backstop_data/ci_report"
}
...
BackstopJS supports using Chrome-Headless, PhantomJS or SlimerJS for web app rendering. Chrome-headless (via Puppeteer) is currently the default value and will be installed by default.
To use chrome headless you have two options for scripting engines, the default puppeteer (https://github.com/GoogleChrome/puppeteer) or the very cool chromy.js (https://github.com/OnetapInc/chromy) library.
"engine": "puppeteer"
or
"engine": "chromy"
To run in Slimer, be sure to have SlimerJS installed. From your root directory run...
$ npm install -g slimerjs
Then, in your backstop.json
config file, update the engine property to...
"engine": "slimerjs"
"engine": "casper"
Backstop sets two defaults for Puppeteer:
ignoreHTTPSErrors: true,
headless: <!!!config.debugWindow>
You can add more settings (or override the defaults) with the engineOptions property. (properties are merged)
"engineOptions": {
"ignoreHTTPSErrors": false,
"args": ["--no-sandbox", "--disable-setuid-sandbox"]
}
More info here: Puppeteer on github.
See casperjs documentation for more info on instance options. An example config below...
"casperFlags": [
"--engine=slimerjs",
"--proxy-type=http",
"--proxy=proxyIp:port",
"--proxy-auth=user:pass"
]
Chromy enables a lot of behavior via constructor options. See Chromy documentation for more info.
NOTE: Backstop sets defaults for many Chromy properties. Setting a parameter value with engineOptions will override any default value set by backstop. But please watch out for the following...
- (TLDR) Setting
port
as a chromy option flag is very very not advised. Instead, consider changing thestartingPort
property in the Backstop configuration. e.g."startingPort": 9333
- Setting
chromeFlags
will override all chromeFlags properties set by backstop -- EXCEPT FOR--window-size
*... (i.e.--window-size
flag will be added by backstop if not found in chromeFlags) - Setting
--window-size
explicitly inchromeFlags
will override values used in your viewport settings.
An example config below...
"engineOptions": {
waitTimeout: 120000,
chromePath: /path/to/chrome,
chromeFlags: ['--disable-gpu', '--force-device-scale-factor=1']
}
To access use of Chromys static functions (such as addCustomDevice) the static chromy reference is sent as the fifth parameter to your onBefore/onReady scripts.
Example usage:
module.exports = function (chromy, scenario, vp, isReference, chromyStatic) {
if(vp.label === "phone") {
chromyStatic.addCustomDevice({ name: "some-phone", /.../ });
chromy.emulate("some-phone");
}
}
For more info, see the Chromy script documentation.
We've found that different environments can render the same webpage in slightly different ways -- in particular with text. E.G. see the text in this example rendering slightly differently between Linux and Mac...
You can make this issue go away by rendering in a BackstopJS Docker container. Lucky for you we've made it incredibly easy to do.
First, go ahead and install docker on your machine from the Docker Downloads Page.
Make sure Docker is running on your machine. On MacOS there is a menu item that looks like this...
Then, simply add a --docker
flag onto your commands. E.G...
backstop test --docker
or for a local install
const backstop = require('backstopjs');
backstop('test', {docker: true});
The above flag will cause BackstopJS to hit your Docker local client, spin up the BackstopJS container at https://hub.docker.com/r/backstopjs/backstopjs/ and execute your test.
1) If you are using a config generated prior to version 3.5 and you get an error like this...
COMMAND | Command "test" ended with an error after [0.312s]
COMMAND | Error: Failed to launch chrome!
... Running as root without --no-sandbox is not supported. See https://crbug.com/638180.
TROUBLESHOOTING: https://github.com/GoogleChrome/puppeteer/blob/master/docs/troubleshooting.md
then you need to add this to the root of your config...
"engineOptions": {
"args": ["--no-sandbox"]
},
2) localhost
won't work in your scenarios -- instead, mac and win users can use host.docker.internal
e.g.
"url": "https://host.docker.internal/?someCoolAppParameter=true"
Installing BackstopJS locally to your project makes a few integration options available.
Using Backstop as a locally installed standalone app looks like this....
# Install from your project root
npm install backstopjs
# Then, run commands by directly calling the cli
./node_modules/backstopjs/cli/index.js test --config=<myConfigPath>
The more interesting case is calling backstop from another node app...
const backstop = require('backstopjs');
backstop('test')
.then(() => {
// test successful
}).catch(() => {
// test failed
});
backstop('test', {config:'custom/backstop/config.json'});
// you can also pass a literal object
backstop('test', {
config: {
id: "foo",
scenarios: [
//some scenarios here
]
}
});
// you can also pass a literal object
backstop('test', {
filter: 'someScenarioLabelAsRegExString',
config: {
id: "foo",
scenarios: [
//some scenarios here
]
}
});
backstop('test', {
config: require("./backstop.config.js")({
"foo": "bar"
})
});
// Inside of `backstop.config.js` we export a function that returns the configuration object
module.exports = options => {
return {
//you can access options.foo here
}
}
const gulp = require('gulp');
const backstop = require('backstopjs');
gulp.task('backstop_reference', () => backstop('reference'));
gulp.task('backstop_test', () => backstop('test'));
When BackstopJS is installed locally, NPM will recognize the backstop <command>
pattern originating from your own npm package.json
scripts. The following would enable you to run the respective npm <command>
commands locally in your project.
"scripts": {
"approve": "backstop approve",
"test": "backstop test",
"init": "backstop init"
}
The above is a basic example -- check out the NPM documentation for more info.
During a test, BackstopJS processes image capture and image comparisons in parallel. You can adjust how much BackstopJS does at one time by changing
By default, this value is limited to 10. This value can be adjusted as needed to increase/decrease the amount of RAM required during a test.
The example below would capture 5 screens at a time...
asyncCaptureLimit: 5
By default, this value is limited to 50. This value can be adjusted as needed to increase/decrease the amount of RAM required during a test.
As a (very approximate) rule of thumb, BackstopJS will use 100MB RAM plus approximately 5 MB for each concurrent image comparison.
To adjust this value add the following to the root of your config...
"asyncCompareLimit": 100
// Would require 600MB to run tests. Your mileage most likely will vary ;)
This Utility command will by default delete all existing screen references and create new ones based on the referenceUrl
or url
config config. It will not run any file comparisons.
Use this when you...
- create references from another environment (e.g. staging vs prod)
- or clean out your reference files and start fresh with all new reference
- or just create references without previewing
From your project directory...
$ backstop reference
optional parameters
--config=<configFilePath>
point to a specific config file
--filter=<scenario.name>
filter on scenario.name via regex string
--i
incremental flag -- use if you don't want BackstopJS do first delete all files in your reference directory
By specifying resembleOutputOptions
in your backstop.json file you can modify the image-diffs transparency, errorcolor, etc. (See Resemble.js outputSettings for the full list.)
Instead of calling resemble`s ignoreAntialiasing(), you may set it as a property in the config. (See example)
"resembleOutputOptions": {
"errorColor": {
"red": 255,
"green": 0,
"blue": 255
},
"errorType": "movement",
"transparency": 0.3,
"ignoreAntialiasing": true
}
For most users, it can be helpful to keep a record of reference files over the long haul -- but saving multiple test screenshots is probably overkill. So, just like checking-in your unit tests with your production code you can similarly check in your Backstop reference files with your production code.
For many users, adding these lines to your .gitignore
or .git/info/exclude
files will pare down your backstop files in a sensible way.
backstop_data/html_report/
backstop_data/bitmaps_test/
Of course you can alternatively change your default config to save these files somewhere else out of the source control scope -- thats cool too.
First off, You are awesome! Thanks for your interest, time and hard work! Here are some tips...
Please run the linter before each submit, as follows. Thank you. 🙇🏽
$ npm run lint --fix
See the next section for running the SMOKE TEST -- Please make sure this is working before submitting any PR's. Thanks!
Here's some suggestions if you want to work on the HTML report locally...
-
The HTML front end is a React app. It lives in
/compare/src/
-
To test your work you can build with
npm run build-and-copy-report-bundle
-
👆 As a convenience, this command will move your newly built React bundle into
test/configs/backstop_data/html_report/
so you can then test your changes with some of these commands...# From root directory # --------------- # simple test npm run sanity-test # longer test covering many features npm run smoke-test # Or another way to test... # From test/configs/ directory # --------------- # simple test ../../cli/index.js test --config=backstop # longer test covering many features ../../cli/index.js test --config=backstop_features
Run the following command from your Desktop, home or project directory to check that Backstop will install and run in your environment. Please make sure you have node version 8 or above. Windows users: Powershell is recommended.
mkdir backstopSanityTest; cd backstopSanityTest; npm install backstopjs; node ./node_modules/backstopjs/cli/ init; node ./node_modules/backstopjs/cli/ test
Here is a sanity test which also uses docker...
mkdir backstopSanityTest; cd backstopSanityTest; npm install backstopjs; node ./node_modules/backstopjs/cli/ init; node ./node_modules/backstopjs/cli/ test --docker
Run this command if you have made changes to the BackstopJS codebase and you want to make sure that you haven't hosed anything.
# from the backstopjs directory
npm run smoke-test
If you are using Chrome-Headless engine then you have the option of displaying the Chrome window as tests are running. This can be helpful for visually monitoring your app state at the time of your test. To enable use...
"debugWindow": true
For all engines there is also the debug
setting. This enables verbose console output.This will also output your source payload to the terminal so you can make sure to check that the server is sending what you expect. 😉
"debug": true
Please keep in mind, Chrome-Headless will need a lot of memory. Take a look at these if you are seeing weird timeout errors with Docker...
This is a grey area for BackstopJS. When you click a link to a new page inside of Chrome headless then you are unloading all your current app state and starting fresh with a new app state. If this is your case, the best practice is to simply create a new BackstopJS scenario with the required URL state etc. If you have some kind of situation which really requires this kind of behavior then it's doable -- take a look at this issue for inspiration... garris#657
Sometimes when developing scrips -- browser errors can actually cause Chrome-Headless and Chromy to loose their special connection to each other. If you find that Chome zombies are accumulating in your ENV spacetime continuum then please follow these steps:
-
DON’T PANIC!
-
Remain calm.
-
do the following...
MacOS and Linux users can run...
pkill -f "(chrome)?(--headless)"
Windows users can run... (in PowerShell)
Get-CimInstance Win32_Process -Filter "Name = 'chrome.exe' AND CommandLine LIKE '%--headless%'" | %{Stop-Process $_.ProcessId}
Did you install BackstopJS with the global option? If installing globally remember to add that -g
when installing with npm i.e. npm install -g backstopjs
. If you installed locally, remember that the backstop <command>
pattern will only be available to your npm scripts -- see the local installation section above for more info.
Sometimes bad permissions happen to good people. It's ok, this is a safe space. Hopefully this will help... garris#545
Be sure to use a config id
in your config file. See garris#291
Filename formats have changed. To use the 1.x (compatible) file format, use the fileNameTemplate
property like so...
{
// ...
fileNameTemplate: '{scenarioIndex}_{scenarioLabel}_{selectorIndex}_{selectorLabel}_{viewportIndex}_{viewportLabel}',
// ...
}
PhantomJS needs Python -- please make sure you have Python installed... see garris#185
- A cool project template for static sites by Walmyr Filho @wlsf82 https://twitter.com/walmyrlimaesilv
- A really good one on refactoring CSS with BackstopJS by Hannes Käufler
- A Simple grunt-backstopjs plugin - For the Grunt enthusiasts
BackstopJS was created and is maintained by Garris Shipon
💙㊗️🙇 Many many thanks to all the contributors with special thanks to our BackstopJS core contributors...
- Christopher Frank for our Puppeteer integration in 3.2.
- @KenCoder, @AkA84, @VesterDe, Vladislav Altanov, Alice Young for documentation, fixes, improved test hygene and support with 3.2 release
- Gabriele Mantovani for our beautiful new UI in 3.1.0.
- Pavel Zbytovský, Đinh Quang Trung, Dan Pettersson, anton-kulagin, Baltazardoung, kiran-redhat, lsuchanek, Michal Vyšinský, Leonid Makarov, Vladislav Dekov 3.0 post release fixes and features.
- Shinji Yamada for Chrome Headless & Chromy.JS integration support in 3.0.0.
- Shane McGraw for testing and awesomeness during 3.0 development.
- Steve Fischer, uğur mirza zeyrek, Sven Wütherich, Alex Bondarev for concurrency support, JS config passing, JPEG support, CLI Auth support.
- Klaus Bayrhammer for making BackstopJS a "requireable" node module in 2.3.1
- Suresh Kumar. M for selector expansion in 1.3.2
- @JulienPradet, @onigoetz, @borys-rudenko, @ksushik, @dmitriyilchgmailcom, @Primajin for giving the world BackstopJS version 2.0!
- Suresh Kumar. M for help on the 1.3.2 release
- Klaus Bayrhammer for all the incredible effort leading up to 1.0 -- the cli reports and compatibility fixes are awesome!
- Evan Lovely and Klaus Bayrhammer for help on the 0.9.0 release
- Robert O'Rourke for help on the 0.8.0 release
- Klaus Bayrhammer for help on the 0.7.0 release
- Benedikt Rötsch for help on the 0.6.0 release
- Yulia Tsareva for help on the 0.5.0 release -- windows support
- Lewis Nyman and Stoutie for help with 0.4.0 release -- you guys are responsible for really getting the ball rolling!