Thomas Hauth (ThomasHauth)

ThomasHauth

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Location:Tokyo, Japan

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Thomas Hauth's starred repositories

stella_vslam

This is a unofficial fork of OpenVSLAM (https://github.com/xdspacelab/openvslam)

Language:C++License:NOASSERTIONStargazers:914Issues:38Issues:135

Unity3D-Globe

Unity3D Implementation of Chrome Experiment WebGL Globe

Language:C#License:MITStargazers:172Issues:16Issues:1

btogre

BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes. Instead, you talk directly with Bullet. The only thing it does is connect the btRigidBodies (only rigid bodies for now, I'm still not good with soft bodies) to their SceneNodes, convert Ogre meshes to Bullet convex hulls and triangle meshes etc., provide a debug drawing mechanism, and a Bullet-Ogre vector/quaternion conversion utility.

Language:C++License:NOASSERTIONStargazers:53Issues:9Issues:2

grid-control

The grid-control job submission tool

concurrent_framework

a demonstrator for a concurrent framework

Language:CStargazers:3Issues:2Issues:0

concurrent_framework

a demonstrator for a concurrent framework

Language:CStargazers:3Issues:2Issues:0