thgie / favr-ontology

Ontology based on FAVR, FAVR, a model to described digital game's visual representations.

Home Page:https://w3id.org/favr

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FAVR Ontology

This is an attempt to build an ontology out of FAVR, the framework for the analysis of visual representation in video games. This repository also holds the exported Tropy templates that implemented the ontology.

Visualization

Visualization of the FAVR ontology.

Documentation

Documentation will follow soon.

Classes

Mode

Space

Negative Space

Intangible Space

Tangible Space

Ocularization

Framing Mechanism

Triplanar Construction

Graphical Material

Projection Method

Angle Of Projection

Properties

has_ocularization

has_framing_mechanism

is_triplanar_construct

has_graphical_material

has_projection_method

has_angle_of_projection

Tropy Templates

Examples

Ball Raider (1987)

Ball Raider (1987) - Main Gameplay Mode FAVR Tropy Export as JSON-LD

Imprint

DOI

Ontology developed by

The FAVR was developed by

Read the paper on the model at https://journals.sfu.ca/loading/index.php/loading/article/view/155/190.

Arsenault, Dominic, Pierre-Marc Côté and Audrey Larochelle. 2015. "The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games". Loading…Journal of the Canadian Game Studies Association, vol.9, no.14, p. 88-123.


This ontology, the Tropy templates and examples are published under CC0 1.0 Universal.

About

Ontology based on FAVR, FAVR, a model to described digital game's visual representations.

https://w3id.org/favr

License:Creative Commons Zero v1.0 Universal