Jared Hoffman (theskidster)

theskidster

Geek Repo

Location:Minnesota

Home Page:XJGE.org

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Organizations
XJGE

Jared Hoffman's repositories

LightingTestbed

A modular platform for testing out various lighting techniques in 3D space with LWJGL 3.

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lwjgl_bitmapfont

New and improved font tutorial which makes better use of instancing.

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lwjgl_text

An example of how to implement bitmap text in OpenGL 3

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RGME

An open source 3D level editor for an upcoming game project. ABANDONED. SEE NEW VERSION HERE: https://github.com/theskidster/MapEditor

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BMFEditor

A font editor that can be used to create bitmap fonts for XJGE.

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CraftingInterpreters

Contains challenges from the book of the same name.

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java_platformer

An example of the various coding paradigms frequently used to create platforming games.

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java_weapon

A procedural weapon generator!

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JavaPathfinder

Pathfinding algorithm example.

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PhysicsSim

A testbed for physics simulations using the open dynamics engine.

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shadercore

A lightweight rendering abstraction layer which allows java projects to make use of modern OpenGL paradigms.

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jlogger

A lightweight application logger for java projects.

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lwjgl3_triangle

Simple demonstration of the OpenGL graphics pipeline utilizing LWJGL3

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lwjgl_buffers

A crude example of how to use multiple buffers with LWJGL 3 / OpenGL 3

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MapEditor

An open source 3D level editor.

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MapEditor-legacy

Early prototype for a much larger 3D level editor that can be found here: https://github.com/theskidster/RGME

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rng_cpp03_testbed

for learnin' and whatnot!

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