Jared Hoffman's repositories
LightingTestbed
A modular platform for testing out various lighting techniques in 3D space with LWJGL 3.
lwjgl_bitmapfont
New and improved font tutorial which makes better use of instancing.
lwjgl_text
An example of how to implement bitmap text in OpenGL 3
CraftingInterpreters
Contains challenges from the book of the same name.
java_platformer
An example of the various coding paradigms frequently used to create platforming games.
java_weapon
A procedural weapon generator!
JavaPathfinder
Pathfinding algorithm example.
PhysicsSim
A testbed for physics simulations using the open dynamics engine.
shadercore
A lightweight rendering abstraction layer which allows java projects to make use of modern OpenGL paradigms.
lwjgl3_triangle
Simple demonstration of the OpenGL graphics pipeline utilizing LWJGL3
lwjgl_buffers
A crude example of how to use multiple buffers with LWJGL 3 / OpenGL 3
MapEditor-legacy
Early prototype for a much larger 3D level editor that can be found here: https://github.com/theskidster/RGME
rng_cpp03_testbed
for learnin' and whatnot!