TODOs:
- Add player cards
- Add decks for selected players
- Add enemy/treachery cards
Thuesday:
- Action: Play card mechanism
Wednesday:
- Draw encounter mechanism (2h)
- Engage enemy mechanism (1h)
- Action: Evade/Attack mechanism (2h)
Thursday:
- Resupply mechanism (draw/discard) (1h)
- All hero decks (1h)
- Hero Art (2h) Friday:
- Encounter Deck Art (4h)
- Train Deck Art (4h)
- player deck art (2h)
- Main menu (1h)
- Itch.io page (1h)
Round Phase Detail:
- Player Action Phase: 1.1 Choose starting player 1.2 Select up to 3 actions: 1.2.1 Move (postponed) 1.2.2 Attack 1.2.3 Search 1.2.4 Evade 1.2.5 Play a card from hand 1.3 Second players turn
- Enemy Action Phase: 2.1 Move enemy, if enemy has hunter trait 2.2 Engaged enemeies attack, if able
- Resupply 3.1 Get one gold 3.2 Draw 1 card 3.3 Discard down to 5 cards
- Draw encounter card
- Add resilience; check end game
Player Stats:
Health: How much damage can be handled before death Resilience: How much stress can be handled before death Attack: Damage enemies Dodge: Dodge attacks Willpower: Stress challenges Intelligence: Search for goods
Heroes:
Name | Type | Hp | Res | att | dodge | will | int |
---|---|---|---|---|---|---|---|
Angel Eyes | Fighter | 8 | 7 | 4 | 1 | 3 | 2 |
Liberty Valance | Fighter | 7 | 8 | 3 | 2 | 2 | 3 |
El Indio | Gatherer | 6 | 9 | 2 | 3 | 2 | 4 |
Calvera | Gatherer | 6 | 8 | 2 | 4 | 2 | 5 |
Jack Wilson | Support | 4 | 10 | 0 | 3 | 5 | 3 |
Herod | Support | 5 | 9 | 1 | 4 | 4 | 3 |