themangomago / GodotRandomWildJam

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GodotRandomWildJam

TODOs:

  • Add player cards
  • Add decks for selected players
  • Add enemy/treachery cards

Thuesday:

  • Action: Play card mechanism

Wednesday:

  • Draw encounter mechanism (2h)
  • Engage enemy mechanism (1h)
  • Action: Evade/Attack mechanism (2h)

Thursday:

  • Resupply mechanism (draw/discard) (1h)
  • All hero decks (1h)
  • Hero Art (2h) Friday:
  • Encounter Deck Art (4h)
  • Train Deck Art (4h)
  • player deck art (2h)
  • Main menu (1h)
  • Itch.io page (1h)

Round Phase Detail:

  1. Player Action Phase: 1.1 Choose starting player 1.2 Select up to 3 actions: 1.2.1 Move (postponed) 1.2.2 Attack 1.2.3 Search 1.2.4 Evade 1.2.5 Play a card from hand 1.3 Second players turn
  2. Enemy Action Phase: 2.1 Move enemy, if enemy has hunter trait 2.2 Engaged enemeies attack, if able
  3. Resupply 3.1 Get one gold 3.2 Draw 1 card 3.3 Discard down to 5 cards
  4. Draw encounter card
  5. Add resilience; check end game

Player Stats:

Health: How much damage can be handled before death Resilience: How much stress can be handled before death Attack: Damage enemies Dodge: Dodge attacks Willpower: Stress challenges Intelligence: Search for goods

Heroes:

Name Type Hp Res att dodge will int
Angel Eyes Fighter 8 7 4 1 3 2
Liberty Valance Fighter 7 8 3 2 2 3
El Indio Gatherer 6 9 2 3 2 4
Calvera Gatherer 6 8 2 4 2 5
Jack Wilson Support 4 10 0 3 5 3
Herod Support 5 9 1 4 4 3

About

License:MIT License


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Language:GDScript 100.0%