Tim J (thehemi)

thehemi

Geek Repo

Location:Florida

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Tim J's starred repositories

chameleon-llm

Codes for "Chameleon: Plug-and-Play Compositional Reasoning with Large Language Models".

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Unity-PathFindingAlgorithms

BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms

Language:C#License:MITStargazers:322Issues:0Issues:0

UNITY-GridBased-Pathfinding

Grid Based Pathfinding

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Simple-optimized-A-Pathfinder

An simple and optimized grid pathfinding

Language:C#License:MITStargazers:248Issues:0Issues:0

shell_gpt

A command-line productivity tool powered by AI large language models like GPT-4, will help you accomplish your tasks faster and more efficiently.

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AvatarCLIP

[SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars

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VoxelGame

Voxel Game in Unity

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PropertyChanged

Injects INotifyPropertyChanged code into properties at compile time

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Conditions

Light encapsulation and composition of conditions.

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UnrealUtilityAI

An implementation of a "utility AI" system, using weights to tell AI which tasks to do instead of a traditional behavior tree.

Language:C++License:MITStargazers:26Issues:0Issues:0

UE4_Combat_System

Combat System with AI developed in Unreal Engine

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UnrealUtilityAI

Simple Utility AI implementation for Unreal Engine 4

Language:C++License:MITStargazers:93Issues:0Issues:0

FSM

A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.

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AnimationAuthoring

Controlling AI-driven Quadruped Character in Unity.

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AI4Animation

Bringing Characters to Life with Computer Brains in Unity

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Stealth-AI-Game

Single-player game created with Unity. Player races against a hierarchical task network AI to collect the most items without being detected by patrolling guard agents. Player has two teleport charges that can be used (pressing space) to teleport the closest agent (AI or guard) to a random position.

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ActiveRagdoll

From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

Language:C#License:MITStargazers:183Issues:0Issues:0

EvOLuTIoN

A simple simulation in Unity, which uses genetic algorithm to optimize forces applied to cubes

Language:C#License:MITStargazers:50Issues:0Issues:0

NoCubes

A mod for 1.12.2+ that creates smooth terrain in Minecraft

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mobile

Cross-Platform Native Apps Using CSCS Scripting Language

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Unity3D-C-programming

Various C# scripts.

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unity-graphql-client

Unity Client for GraphQL API

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Canvas

HTML5 Canvas API implementation for Microsoft Blazor

Language:C#License:MITStargazers:617Issues:0Issues:0

Unity-Simple-Octree

Simple Octree for Unity with Job System

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Unity-Fast-Dual-Contouring

Multithreaded C++ plugin to do DC in Unity

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DualContouringCSharp

A Dual Contouring Example using C# and Unity3D

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unity-qjs

This is a quickjs plugin for unity (BETA)

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