Tim J's starred repositories
chameleon-llm
Codes for "Chameleon: Plug-and-Play Compositional Reasoning with Large Language Models".
Unity-PathFindingAlgorithms
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
UNITY-GridBased-Pathfinding
Grid Based Pathfinding
Simple-optimized-A-Pathfinder
An simple and optimized grid pathfinding
AvatarCLIP
[SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
PropertyChanged
Injects INotifyPropertyChanged code into properties at compile time
Conditions
Light encapsulation and composition of conditions.
UnrealUtilityAI
An implementation of a "utility AI" system, using weights to tell AI which tasks to do instead of a traditional behavior tree.
UE4_Combat_System
Combat System with AI developed in Unreal Engine
UnrealUtilityAI
Simple Utility AI implementation for Unreal Engine 4
AnimationAuthoring
Controlling AI-driven Quadruped Character in Unity.
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Stealth-AI-Game
Single-player game created with Unity. Player races against a hierarchical task network AI to collect the most items without being detected by patrolling guard agents. Player has two teleport charges that can be used (pressing space) to teleport the closest agent (AI or guard) to a random position.
ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Unity3D-C-programming
Various C# scripts.
unity-graphql-client
Unity Client for GraphQL API
Unity-Simple-Octree
Simple Octree for Unity with Job System
Unity-Fast-Dual-Contouring
Multithreaded C++ plugin to do DC in Unity
DualContouringCSharp
A Dual Contouring Example using C# and Unity3D