thehanimo / lidar

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Real-time Point Cloud Generation using Lidar and collision avoidance

This is a Lidar simulator created in Unity3D, its purpose is to generate lidar data virtually, without the need of a real Lidar sensor and in real-time. A car equipped with the sensor is given a fixed path with obstacles to demonstrate collision avoidance.

About

This project was part of a Fundamentals of Communication project course offered at the Computer Science and Engineering department at Indian Institute of Information Technology Sri City during the spring 2019 semester. To know more about our project, check out (https://drive.google.com/file/d/10NtF6v_BIynXws1yYcZ6DUX-qlfs4s6d/view?usp=sharing).

Group members

Kevin John (kevin.j17@iiits.in)
Hani Mohammed (hani.m17@iiits.in)
Vismith Adappa (vismith.v17@iiits.in)
Prashant Raj (prashant.r17@iiits.in)
Sai Krishna Raj (saikrishna.d17@iiits.in)

The project is only tested for Windows but OSX and Linux should work too, although untested.

Dependencies

Unity Engine 5.6 (Might work for newer versions)

About

License:Other


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Language:C# 85.9%Language:ShaderLab 10.6%Language:HLSL 2.3%Language:GLSL 1.1%