Daniel Monteiro's repositories
dungeons-of-noudar
A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
nehe-ndk-gles20
My attempt to port every NeHe classic OpenGL tutorial to OpenGL ES 2 for Android NDK
castelo-de-viana
A non-linear adventure for MS-DOS, made for the CGA jam
space-trashman-blues
A 3D turn based adventure for 8, 16 and 32-bit retro and modern platforms; you're a space trashman with a simple mission (Remake of a remake of a remake of a remake)
knightsofalentejo
A Android NDK rewrite of a Ludum Dare turn-based adventure game I wrote way back. Guide portuguese knights on a dungeon and kill demons
amiga-gcc
The GNU C-Compiler with Binutils and other useful tools for cross development for Amiga
angstron2
Angstron 2: Droid Hunter - a simple SDL software rendered FPS
blocky-falls
A simple-yet-addictive block busting puzzle game in C++14
cardboard
Open source Cardboard SDK and samples
Doom8088
Doom for 16-bit DOS computers
DoomLinux
A bash script to build a minimal linux operating system just to play Doom.
fd-nls
Language contributions and submissions for software related to FreeDOS
GiovanniTheExplorer
A simple Arcade game for a friend, based on a game I wrote for the first Global Game Jam, back in 2009
libdragon
Open source library for N64 development.
libpng
LIBPNG: Portable Network Graphics support, official libpng repository
m68k-atari-mint-cross-tools
The build scripts I use(d) to build the m68k-atari-mint cross-compiler tools for macOS
mojoAL
An SDL2-based implementation of OpenAL in a single C file.
sonarminefield
Sonar Minefield - a badly named minesweeper game for Android
svg-triangulator
A simple SVG triangulator, suitable to adapting SVG images for OpenGL ES. There are, probably, better ways to deal with this, but this works for me.
The-Mistral-Report-OCS
OCS demake of The Mistral Report
tinygl
The penultimate portable graphics library