KamperTee's repositories
Unity_Android_Screen_Recorder
A simpler demo record screen plugin for record Android Screen
Android_Screen_Recorder_Plugin
A simple android library project for record android screen in Unity
be.khepri.play.assetdelivery.addressables
Android Play Asset Delivery support for Unity Addressables
character_processor
A helper script to prepare text asset which is used in TextMesh Pro Font Asset creating.
pad_addressable_asset
An simple example project for Unity which explains basic concepts of Play Asset Delivery and Addressable Assets.
tmp_localization_example
An example project demos different workflow with TextMeshPro Localization. It also uses the "character_processor package" to reduce TMP character atlas size.
unity_pad_built_in_example
A demo project for using PAD with Unity built-in Addressable Assets
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
HBRecorder
Lightweight screen recording Android library
state_machine_example
Here is my sample project which demonstrate using State Machine Pattern to control GameLoop.
unity_command_pattern
An example project shows the using of "Command Pattern" in Unity
UnityThreadTools
Some threading utilities for Unity 3D
AR.js
Efficient Augmented Reality for the Web - 60fps on mobile!
particle_system_optimization_example
An example project of Optimizing particle system
shader_collection
collection of useful shader in Unity
smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
UnityShowAndroidStatusBar
Show Android status bar for applications built with Unity 5.3 and later
UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.