tge's repositories
preappfile
Archive (un)packer for games developed by Preapp Partners, including the PC ports of Persona 4 Golden and the Neptunia games.
SonicCD-WindowsPhone-Decompilation
Decompilation & pc port of the Windows Phone version of Sonic CD.
RPCS3PatchEboot
Application that applies patches in a RPCS3 patch.yml file and applies it to the EBOOT file directly.
Sonic4Ep1-WindowsPhone-Decompilation
Decompilation & pc port of Sonic 4 Episode 1 for Windows Phone 7
AtlusFileSystemLibrary
Library containing utilities for working with file systems used in Atlus games
NvTriStrip.Net
Port of Nvidia's C++ NvTriStrip library to C#.
SAModelTools
WIP SA1 & SA2 model editing tools. Not meant for public use, reference only.
ReloadedRPCS3Tests
WIP Proof of concept for hooking RPCS3 using Reloaded
3ds-Max-Scripts
Repository containing an archive of all 3ds Max Scripts I have made.
SimpleCommandLine
Simple command line formatting/parsing library because I'm stubborn and want to do my own thing.
AllStarsRacingTools
Unfinished Sonic & Sega All Stars Racing Tools. Incomplete, and mostly for reference purposes.
jumpforce-tools
Jump Force modding tools
Persona-5-Mod-Menu
Custom scripts for Persona 5 that replace the square button function with a fully featured trainer
Reloaded.Memory.SigScan
Simple high performance byte pattern/PE signature scanner, allowing upwards of 2000MB/s per core on modern hardware.
Cethleann
KTGL (Soft Engine) data exploration and research
CollectApple
Item collector app
decomp.me
Crowdsourced decompilation platform
FakePDB
Tool for PDB generation from IDA Pro database
lets-get-arrested
This project is intended to protest against the police in Japan
oot
A decompilation of Ocarina of Time: Master Quest (debug) brought to you by a bunch of clever folks.
Project-Nebula
This is my game engine implemented for assignments of my master's study at Trinity College Dublin.
Smush-Material-Research
Smash Ultimate material and rendering information