tezli / Pixills.NShade

D3D11 play around

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Pixills.NShade

D3D11 play around

Supported Platforms

Windows 7 x64 (with KB 2670838) Windows 8.0 x64 Windows 8.1 x64

Windows RT

Windows Phone 8.0 Windows Phone 8.1

Dependencies

Windows SDK

On Windows 7 with KB 2670838 (%PROGRAMFILES(x86)%\Windows Kits\8.0)

On Windows 8.0 (%PROGRAMFILES(x86)%\Windows Kits\8.0)

On Windows 8.1 (%PROGRAMFILES(x86)%\Windows Kits\8.1)

Autodesk FBX SDK 2015.1 VS2012

Autodesk FBX SDK 2015.1 VS2013

Don't forget to set your PATH in Configuration Properties -> Debugging

to

PATH=$PATH;$(ProgramW6432)\Autodesk\FBX\FBX SDK\2015.1\lib\vs2013\<platform>\<target>\

Development Tools

For development, platform toolset v120 (Visual Studio 2013) is required

Visual Studio Community 2013 should work too. It is available for free here

Coordinates

Here the left-hand right-hand cartesian cooradinate system is used

Other Helpful Tools

NGenerator (Paul Stovells)

Dependency Walker (Steve P. Millers)

Acknowledgements

The code base is largely derived from www.rastertek.com

About

D3D11 play around

License:BSD 3-Clause "New" or "Revised" License


Languages

Language:C++ 98.8%Language:C 1.2%Language:Objective-C 0.0%