terrynoya's repositories

YJZPlayableGraphView

playable visualizer with GraphView

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HowCustomEditorBindWork

unity bind custom editor class without CustomEditorAttribute example

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PlayableStateMachine

Unity Playable with StateMachine

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UnitySimpleRichTextParser

a simple rich text structure parser

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UnityTextTypewriterEffect

unity ugui text typewritter effect

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CustomAddressableAssetRefenceDrawer

unity Custom Addressable AssetRefence Drawer

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NPBehave

Event Driven Behavior Trees for Unity 3D

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BDArmory

Gun turrets and other weapon systems for KSP

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fMath

fixed point math library for deterministic lockstep network game in Unity

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Fusion

Unity Physics on GPU

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GGXrdShading

Guilty Gear Xrd Toon shading techniques demo

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GPU-Cloth-Simulation

GPU Mass-Spring Simulation Cloth in Unity

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HiSocket

It is a lightweight client socket solution, you can used it in C# project or Unity3d

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HowToAvoidSwindle

程序员生活防骗百科

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Marschner-Hair-Unity

Implement Marschner Shading Model In Unity

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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ossos

Webbased Character Animation System

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PokemonUnity

Pokémon Unity by IIcolour Spectrum

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rigs-of-rods

Main development repository for Rigs of Rods soft-body physics simulator

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ror-server

Dedicated server software for Rigs of Rods

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SimpleIK

Unity Inverse Kinematics made easy

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UITTimeline

Support for animating UI Toolkit elements with Timeline.

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Unity-UI-Rounded-Corners

This components and shaders allows you to add rounded corners to UI elements!

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UnityMaskPanetrateExample

a test on unity ExecuteEvents.Execute function

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UnitySimpleShake

unity simple shake

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USignal

signal and slot event system

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