Denis Kushnirenko's repositories
aframe
:a: web framework for building virtual reality experiences.
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader ed
Engine
C++11 and SDL2 lightweight 2d game framework
gm81decompiler
GameMaker 8.1 Decompiler
hogwarts
Hogwarts (Harry Potter) open sandbox game made in Unity
knight
Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.
lugaru
Read-only GitHub mirror of Lugaru, hosted on GitLab. Please contribute there.
MarkovSharp
An easy to use C# implementation of an N-state Markov model.
monocle-engine
Mirror of Matt Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."
NavMeshComponents
High Level API Components for Runtime NavMesh Building
ogz-source
Open GunZ source
PathfindingBasics
A sample project to practice pathfinding.
qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++
raylib-imgui-template
A basic raylib + Dear ImGui template
Simple-Game
Just survive!
SimUnity2
Attempt at a reimplementation of The Sims 2 Ultimate Collection in the Unity Engine...
Spotlight-Wallpaper
Gets the images of Windows Spotlight from your desktop.
strangeioc
The IoC/Binding Framework for Unity3D and C#
ungoogled-chromium
Google Chromium, sans integration with Google
Word-Picker
Utility for picking up words from a text.