Denis Kushnirenko (terraKote)

terraKote

Geek Repo

Location:Ukraine

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Denis Kushnirenko's repositories

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aframe

:a: web framework for building virtual reality experiences.

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ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader ed

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Engine

C++11 and SDL2 lightweight 2d game framework

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gm81decompiler

GameMaker 8.1 Decompiler

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hogwarts

Hogwarts (Harry Potter) open sandbox game made in Unity

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knight

Knight is a game framework based on Unity3D engine. It includes a complete assetbundle manager, a c# hotfix module based on ILRuntime, and a UI module based on MVVM, and other basic functions support.

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lugaru

Read-only GitHub mirror of Lugaru, hosted on GitLab. Please contribute there.

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MarkovSharp

An easy to use C# implementation of an N-state Markov model.

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monocle-engine

Mirror of Matt Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."

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NavMeshComponents

High Level API Components for Runtime NavMesh Building

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ogz-source

Open GunZ source

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PathfindingBasics

A sample project to practice pathfinding.

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qu3e

Lightweight and Simple 3D Open Source Physics Engine in C++

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raylib-imgui-template

A basic raylib + Dear ImGui template

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Simple-Game

Just survive!

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SimUnity2

Attempt at a reimplementation of The Sims 2 Ultimate Collection in the Unity Engine...

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Spotlight-Wallpaper

Gets the images of Windows Spotlight from your desktop.

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strangeioc

The IoC/Binding Framework for Unity3D and C#

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ungoogled-chromium

Google Chromium, sans integration with Google

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Word-Picker

Utility for picking up words from a text.

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