These maps were generated without lost souls, since these monsters don't show up in the depth buffer. Also, keycards are disabled since these result in text that shows up in the depth buffer.
These allow for clean depth data generation.
old research project using 2d maps to augment a Doom RL agent's state space
These maps were generated without lost souls, since these monsters don't show up in the depth buffer. Also, keycards are disabled since these result in text that shows up in the depth buffer.
These allow for clean depth data generation.
old research project using 2d maps to augment a Doom RL agent's state space