Tej Macharla (tejaswingm)

tejaswingm

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Location:Canada

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Tej Macharla's repositories

unity-gameplay-ability-system

A unified framework for implementing ability systems in Unity

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UnrealEnginePython

Embed Python in Unreal Engine 4

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CoopHordeShooter

C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

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GraphAStarExample

Unreal Engine 4 generic graph A* implementation for hexagonal grids.

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kalidokit

Blendshape and kinematics solver for Mediapipe/Tensorflow.js face, eyes, pose, and hand tracking models.

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luasdl2

A pure C binding of SDL 2.0 for Lua 5.1, Lua 5.2, and LuaJIT.

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machine-learning-remote-ue4

Machine Learning plugin for the Unreal Engine, encapsulating calls to remote python servers running e.g. Tensorflow/Pytorch.

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custom-play-button-unity

Extension of Unity Toolbar with custom play buttons for playing a particular scene without switching scene.

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Marching-Cubes

Coding Adventure

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odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

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SDL2-CS

SDL2# - C# Wrapper for SDL2

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StealthGameUdemy

C++ Stealth Game in Unreal Engine (Udemy Project)

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Terathon-Math-Library

C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.

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toolbar-extender-unity

Extend the Unity Toolbar with your own Editor UI code.

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UE4-Cpp-Tutorials

This repository contains all the code I've written in my website tutorials regarding the implementation of Game Systems inside UE4

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ue4-orders-abilities

Sample code of the talk "Hero AI: Gameplay Abilities Meet Behaviour Trees" at Unreal Fest Europe 2019.

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ue4-style-guide

An attempt to make Unreal Engine 4 projects more consistent

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UEShaderBits-GDC-Pack

ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum

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unreal-gas-documentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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