Tebjan Halm's repositories
Stride.CustomRootRenderFeature
Demo implementation of a Stride root render feature that you can use in the graphics compositor
VVVV.LaserDAC
Wrapper node around the universal laser DAC library (UDAC) of DrLava from http://www.photonlexicon.com/
VL.WorkflowFoundation
VL Nodes and Designer for Windows Workflow Foundation (WF45)
AutomataUI
finite statemachine editor for vvvv
VL.HeadFirstDesignPatterns
VL implementation of the patterns from the book Head First Design Patterns
XenkoTemplates
Visual Studio Item Template VSIX for the Xenko game engine.
FeralTic
Small utilities wrapper for SlimDX / Direct3D11
MusicMeetsVR_TOA2017
Repo for the "Music meets VR" event at Tech Open Air 2017 in Berlin
OffscreenRenderer
stride3d POC to Render a Scenesystem into a rendertarget
stride_old
Old repo for Xenko/Stride Game Engine. Please use https://github.com/stride3d/stride instead.
StrideCollider1
Quick example raycast custom mesh in vvvv gamma
TreeViewEx
A WPF Tree View.
VL.UIElements
Collection of UI widgets for easy UI prototyping
VVVV.HTMLTexture.DX11
Browser for DX11, based on ChromiumFX library. Perfectly fit for UI.
xenko-window-from-code
start an empty xenko game on windows from code
Xenko.LocalShaderReferences
test project for organizing shaders in subfolders
XenkoByteSized
Some Xenko usage samples for Xenko 3.1.0.1 beta
XenkoToolkit
Xenko Toolkit is a .NET Standard library for use with the [Xenko Game Engine](https://xenko.com/).