taylank

taylank

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xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Language:CLicense:NOASSERTIONStargazers:9234Issues:519Issues:965

awesome-unity

A curated list of awesome Unity assets, resources, and more.

UIEffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Unity-Script-Collection

A maintained collection of useful & free unity scripts / library's / plugins and extensions

Harmony

A library for patching, replacing and decorating .NET and Mono methods during runtime

wavefunctioncollapse

Walk through an infinite, procedurally generated city

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

Language:C#License:UnlicenseStargazers:4169Issues:184Issues:3

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Language:C#License:MITStargazers:3152Issues:85Issues:75

X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

Language:C#License:MITStargazers:3045Issues:83Issues:4

ProceduralToolkit

Procedural generation library for Unity

YarnSpinner

Yarn Spinner is a tool for building interactive dialogue in games!

Klak

Creative coding library for Unity

Language:C#License:MITStargazers:1861Issues:94Issues:29

MB-Lab

MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB

Language:PythonLicense:NOASSERTIONStargazers:1765Issues:117Issues:264

MasterMemory

Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

Language:C#License:MITStargazers:1460Issues:50Issues:54

Materialize

Materialize is a program for converting images to materials for use in video games and whatnot

Language:C#License:GPL-3.0Stargazers:1435Issues:71Issues:44

UnityNativeScripting

Unity Scripting in C++

Language:C#License:MITStargazers:1313Issues:74Issues:61

StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

LINQ-to-GameObject-for-Unity

LINQ to GameObject - Traverse GameObject Hierarchy by LINQ

Language:C#License:MITStargazers:799Issues:61Issues:14

actors.unity

🚀Actors is a framework empowering developers to make better games faster on Unity.

Language:C#License:MITStargazers:734Issues:43Issues:57

uREPL

In-game powerful REPL environment for Unity3D.

Language:C#License:MITStargazers:549Issues:30Issues:25

drywetmidi

.NET library to read, write, process MIDI files and to work with MIDI devices

Language:C#License:MITStargazers:528Issues:24Issues:181

SkeletalGeometricEffects

Experiments on geometry shader instancing with skeletal animations

BlendShapeBuilder

tweak vertices and generate blend shapes in Unity

Language:C++License:MITStargazers:443Issues:43Issues:4

BonsaiBehaviourTree

An advanced behaviour tree solution for the Unity game engine

Language:C#License:MITStargazers:387Issues:11Issues:32

KvantStream

A simple GPU particle system for Unity

AirSticker

Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.

Language:C#License:MITStargazers:244Issues:4Issues:1

Graphene

Graphene for Unity UI Toolkit is a lightweight and modular framework for building user interfaces

Language:C#License:MITStargazers:146Issues:7Issues:4

TownGenerator

Medieval Town Generator for Unity

Town

Procedural map generator that builds medevial towns

Language:C#License:MITStargazers:26Issues:4Issues:0