Thy Tran (Tea)'s repositories
BigFishLittleFish
With Blueprint
Project5-WebGL-Forward-Plus-and-Clustered-Deferred
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
CIS-461-561-Docs
This includes conceptual explanations useful for homeworks, along with common students' problems for CIS 461-561 at Penn.
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Language:JavaScript000
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Language:JavaScript000
Language:JavaScript000
Language:JavaScript000
BSD-3-Clause000
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MIT000
Fractal-Terrain
Fractal terrain rendering in Unity
IntroToDXR
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
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Language:C++000
Apache-2.0000
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Apache-2.0000
Language:C++000
Language:Cuda000
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Language:C++000
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Language:C++NOASSERTION000
webgpu-samples
WebGPU Samples
Language:TypeScriptBSD-3-Clause000