targodan / gameProgramming

An old UNI project about game programming. This repository sports a basic from-scratch game engine with ECS and FEM simulation of deformable bodies.

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Game Programming winter term 2016/17

This repository contains the submission to the course Game Programming at the RWTH Aachen in the winter term 2016/17, by Tim Stadtmann, Markus Stroot and me, Luca Corbatto.

State of this project

For now this is merely an archive of the submission, no further work on this is planned at the moment.

We might reuse parts of this in future projects though.

Dependencies (likely incomplete)

  • g++ (> v6)
    • Could be preinstalled as g++-6
  • GLFW3
    • Needed for building glfw: xorg-dev, libglu1-mesa-dev
  • GLM
  • Google Sparse Hash
  • Protobuf (== v3.0.2)
  • Easylogging++
  • cppunit
  • boost
  • SOIL
  • assimp (tested with v3.3.1)
  • Eigen (v3.*)
  • FreeType2 (v2.*)

License

Copyright (c) 2019 Luca Corbatto, Tim Stadtmann, Markus Stroot

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

An old UNI project about game programming. This repository sports a basic from-scratch game engine with ECS and FEM simulation of deformable bodies.

License:MIT License


Languages

Language:C++ 97.2%Language:Makefile 2.1%Language:C 0.4%Language:GLSL 0.3%