tananuka's starred repositories

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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VALL-E-X

An open source implementation of Microsoft's VALL-E X zero-shot TTS model. Demo is available in https://plachtaa.github.io

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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BlenderTools

Blender addons that improve the game development workflow between Blender and Unreal.

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wormhole

A reference implementation for the Wormhole blockchain interoperability protocol.

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job-system-cookbook

Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019

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DOTSSample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

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GenericGraph

Generic graph data structure plugin for ue4

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sports

Cool experiments at the intersection of Computer Vision and Sports ⚽🏃

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dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

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break

Break Solana Game

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fbx

C++ Library for reading and writing FBX files

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OnnxRuntime-UnrealEngine

Apply a Style Transfer Neural Network in real time with Unreal Engine 5 leveraging ONNX Runtime.

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FbxWriter

An FBX reader and writer for .NET

SoulsFormats

A .NET library for reading and writing FromSoftware file formats.

solver2d

A project for testing rigid body solver algorithms

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sv-manager

Solana Validator Manager

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FBXSharpie

FBX reader and writer for .NET

AnimMirroring

Pose Mirroring AnimNode for UE4.

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TurbosGameOfLife

Turbo's Game of Life, based off Conway's Game of life. Developed using Unity's Entity Component System (ECS).

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UnrealEngine--PatrolMovementSystems

A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.

raydium-compound

Script to compound Raydium Fusion pools

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Fog-of-War

Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++

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TopDownShooter

Simple 2D shooter game in Unity.

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UE4-CharacterMovement

Unreal Project aims to implement a basic third person character movement component as we see it in AAA games

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