With customisable voxel interactions, voxel-based shader and voxel-based VFX controller tool.
Generate seeded worlds with continously generated terrain.
Customise voxel interactions based on shape and size, offering abilities for destruction/creation as well as flattening surfaces.
Material shader uses voxel values to map textures to the mesh, using Barycentric coordinates for per-triangle texturing and Triplanar Mapping with individual offsets.
Scriptable objects with custom GUI allows the ability to control VFX properties and call specific VFX based on voxel type, allowing all unique VFX based on voxel type and interaction size.