CS2 Deathmatch plugin for CounterStrikeSharp. Minimum API version: 164
Use gamemodes like Custom
or Casual
for the plugin to work properly.
Set the map duration according to mp_timelimit
, the roundtime is also determined by this cvar.
- Weapon Selection
- Spawns Editor
- Creating Custom Modes
- Weapons Restrict
- Deathmatch Cvars
- Admin & Player Commands
- Free For All (FFA)
- Spawn protection
- Refill ammo or health per kill/headshot
- VIP Support etc...
- Client preferences
- Storing players weapons for different modes in the database
- Download the latest verison - https://github.com/NockyCZ/CS2-Deathmatch/releases
- Unzip into your servers
csgo/addons/counterstrikesharp/plugins/
dir - Restart the server
- Configure the config files and custom modes
/game/csgo/addons/counterstrikesharp/configs/plugins/Deathmatch/Deathmatch.json
Deathmatch Settings | What it does |
---|---|
free_for_all |
If the game will be FFA or Team. - true or false |
custom_modes |
Allow the custom modes (multicfg)? - true or false |
random_selection_of_modes |
Will the modes be selected randomly? - true or false |
map_start_custom_mode |
Which custom mode will the map start with? - ID of mode from custom_modes.json |
new_mode_countdown |
At what second does the countdown for the new mode appear? - seconds |
check_enemies_distance |
Checking the distance from opponents to disable a specific spawn? - true or false |
distance_from_enemies_for_respawn |
If check_enemies_distance is true, what distance will be checked? - number |
default_weapons |
┌ What weapons will a player get if they don't have any weapons configured? |
├ 0 - None |
|
├ 1 - The first weapon from primary/secondary weapons list in the current mode |
|
└ 2 - A Random weapon from primary/secondary weapons list in the current mode |
|
respawn_players_after_new_mode |
Respawn all players at the start of a new mode? - true or false |
hide_round_seconds |
Display the round timer? - true or false |
block_radio_messages |
Block radio messages? - true or false |
remove_breakable_entities |
Remove breakable entities at the round start? - true or false |
remove_decals_after_death |
Remove all decals upon player death? (Blood, bullets, etc.) - true or false |
weapons_select_shortcuts |
Create your own commands for setting weapons - weapon_name:shortcut example: weapon_ak47:ak |
Players Settings | What it does |
---|---|
VIP_Flag |
Flag for VIP players |
(VIP_)respawn_time |
How long does it take to respawn a player? - float |
(VIP_)spawn_protection_time |
How long will the spawn protection be? - float |
(VIP_)reffil_ammo_kill |
Refill ammo when a player eliminates someone? - true or false |
(VIP_)reffil_ammo_headshot |
Refill ammo when a player eliminates someone with headshot? - true or false |
(VIP_)refill_health_kill |
How much health does a player regenerate when they eliminate someone? - number |
(VIP_)refill_health_headshot |
How much health does a player regenerate when they eliminate someone with headshot? - number |
css_gun <WEAPON_NAME>
- Setup a weapon (alias /w; /weapon; /guns)
css_gun
- Show the list of allowed weapons for the current mode (alias /w; /weapon; /guns)
And if you have created custom command shortcuts, all players will be able to use them.
css_dm_startmode <ID>
- Start a custom mode
- Players can set their primary and secondary weapons using the
/gun <WEAPON_NAME>
command.
- The weapon name doesn't have to be complete. For example, to set the 'AK47', you only need to type 'ak'.
- To display the list of allowed weapons for the current mode, simply type /gun without specifying a weapon name.
- Additional informations about weapons:
- If a player doesn't have any weapon set for the current mode, they will get a weapon according to your configuration in the default_weapons section.
- If a player tries to set a blocked weapon, it will not be assigned to them.
- If a saved weapon is not in a allowed weapons list, a player will not get it upon spawning.
- Bots will always randomly get weapons from your primary/secondary weapons list for the current mode.
- The spawns will be correctly loaded only upon map reload. Therefore, after setting up your spawns, refresh the map.
- Commands (permission: @css/root):
css_dm_editor
- Enable/disabled editor mode
css_dm_addspawn_ct
- Add a new CT spawn at your current position
css_dm_addspawn_t
- Add a new T spawn at your current position
css_dm_removespawn
- Remove a nearest spawn
/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/custom_modes.json
- The default mode is always ID 0, so even if you have custom_modes turned off in the config, the game will follow the data set for the mode with ID 0.
- When creating a custom mode, pay attention to the mode ID. Modes must be consecutive starting from 0, and no numbers should be skipped; otherwise, an error will occur.
- Parameters for custom modes
mode_name
- What will the mode be named?mode_interval
- Duration of individual modes? seconds - If custom_modes are false, then the interval is turned off.armor
- What type of armor will players receive at spawn? 0 - None | 1 - Armor Only | 2 - Armor and Helmetonly_hs
- Will this mode be only headshots? true or falseallow_knife_damage
- Will knife damage be enabled? true or falserandom_weapons
- If you set this value to true, players won't be able to customize their weapons for this custom mode, and upon each spawn, they will receive a random weapon from primary/secondary_weapons. true or false. Also, if default_weapons is set to 0 or 1, players will still randomly get weaponsallow_center_message
- Allow center message? true or falsecenter_message_text
- What message will be displayed in the center message during the mode if allow_center_message is true? Previewprimary_weapons
- List of available primary weapons for the custom modesecondary_weapons
- List of available secondary weapons for the custom mode
- List of weapons that must be in the same list:
weapon_usp_silencer
andweapon_hkp2000
weapon_mp5sd
andweapon_mp7
- If these weapons are not in the same weapons list (primary/secondary), an error may occur where players are not given any weapons.
Some examples: Only Pistols expect Deagle , Only AK47 & Headshot , Only AWP , Only Rifles expect FAMAS and GALILAR , Only Shotguns with random weapons
/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/weapons_restrict.json
- You can set weapons restrictions for individual modes.
- You can set values for individual teams or for all.
- Additionally, the restriction is divided into nonVIP and VIP players.
- Weapons restrict does not apply to bots!
How to restrict certain weapon ?
- If the weapon is not in your primary/secondary weapons list for current custom mode, you don't need to add that weapon to the restrict.
- You cannot combine Team or All weapons restrict! It must always be set either to Team or All.
- If you set the value to 0, it means the weapon is not restricted.
- If
random_weapons
are true in a specific custom mode, then all weapons in that custom mode are not restricted.
1. Weapon restrict for all players:
"weapon_awp": [
{
"MODE ID": "nonVIP,VIP",
"1": "1,2", // IN MODE WITH ID 1 - THE WEAPON IS RESTRICTED TO 1 FOR NONVIP PLAYERS | THE WEAPON IS RESTRICTED TO 2 FOR VIP PLAYERS
"2": "2,4", // IN MODE WITH ID 2 - THE WEAPON IS RESTRICTED TO 2 FOR NONVIP PLAYERS | THE WEAPON IS RESTRICTED TO 4 FOR VIP PLAYERS
// For example, in the mode with ID 3, this weapon is not in the primary/secondary weapons list, so we don't need to write it!
"4": "5,0" // IN MODE WITH ID 4 - THE WEAPON IS RESTRICTED TO 5 FOR NONVIP PLAYERS | THE WEAPON IS NOT RESTRICTED FOR VIP PLAYERS
}
]
2. Weapon restrict for teams:
"weapon_awp": [
{
"MODE ID": "ct:nonVIP,VIP|t:nonVIP,VIP",
"1": "ct:1,2|t:2,3", // IN MODE WITH ID 1 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 1 FOR NONVIP AND TO 2 FOR VIP | FOR T TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP
"2": "ct:2,3|t:3,0", // IN MODE WITH ID 2 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP | FOR T TEAM TO 3 FOR NONVIP AND FOR VIP IS NOT RESTRICTED
// For example, in the mode with ID 3, this weapon is not in the primary/secondary weapons list, so we don't need to write it!
"4": "ct:2,3|t:0,0" // IN MODE WITH ID 4 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP | THE WEAPON IS NOT RESTRICTED FOR T TEAM
}
]
/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/deathmatch_cvars.txt
- The plugin automatically creates a
deathmatch_cvars.txt
file with pre-configured basic cvars for the proper functioning of your DM server. You can edit and set your own cvars in this file