szogun1910 / CS2-Deathmatch

Custom Deathmatch CS2 plugin (Includes custom spawnpoints, multicfg, gun selection, spawn protection, etc).

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CS2 Deathmatch plugin

CS2 Deathmatch plugin for CounterStrikeSharp. Minimum API version: 164
Use gamemodes like Custom or Casual for the plugin to work properly.
Set the map duration according to mp_timelimit, the roundtime is also determined by this cvar.

Main features

  1. Weapon Selection
  2. Spawns Editor
  3. Creating Custom Modes
  4. Weapons Restrict
  5. Deathmatch Cvars
  6. Admin & Player Commands
  7. Free For All (FFA)
  8. Spawn protection
  9. Refill ammo or health per kill/headshot
  10. VIP Support etc...

To-do list

  • Client preferences
  • Storing players weapons for different modes in the database

Wiki

Installation

  1. Download the latest verison - https://github.com/NockyCZ/CS2-Deathmatch/releases
  2. Unzip into your servers csgo/addons/counterstrikesharp/plugins/ dir
  3. Restart the server
  4. Configure the config files and custom modes

Configuration

/game/csgo/addons/counterstrikesharp/configs/plugins/Deathmatch/Deathmatch.json

Deathmatch Settings What it does
free_for_all If the game will be FFA or Team. - true or false
custom_modes Allow the custom modes (multicfg)? - true or false
random_selection_of_modes Will the modes be selected randomly? - true or false
map_start_custom_mode Which custom mode will the map start with? - ID of mode from custom_modes.json
new_mode_countdown At what second does the countdown for the new mode appear? - seconds
check_enemies_distance Checking the distance from opponents to disable a specific spawn? - true or false
distance_from_enemies_for_respawn If check_enemies_distance is true, what distance will be checked? - number
default_weapons ┌ What weapons will a player get if they don't have any weapons configured?
0 - None
1 - The first weapon from primary/secondary weapons list in the current mode
2 - A Random weapon from primary/secondary weapons list in the current mode
respawn_players_after_new_mode Respawn all players at the start of a new mode? - true or false
hide_round_seconds Display the round timer? - true or false
block_radio_messages Block radio messages? - true or false
remove_breakable_entities Remove breakable entities at the round start? - true or false
remove_decals_after_death Remove all decals upon player death? (Blood, bullets, etc.) - true or false
weapons_select_shortcuts Create your own commands for setting weapons - weapon_name:shortcut example: weapon_ak47:ak
Players Settings What it does
VIP_Flag Flag for VIP players
(VIP_)respawn_time How long does it take to respawn a player? - float
(VIP_)spawn_protection_time How long will the spawn protection be? - float
(VIP_)reffil_ammo_kill Refill ammo when a player eliminates someone? - true or false
(VIP_)reffil_ammo_headshot Refill ammo when a player eliminates someone with headshot? - true or false
(VIP_)refill_health_kill How much health does a player regenerate when they eliminate someone? - number
(VIP_)refill_health_headshot How much health does a player regenerate when they eliminate someone with headshot? - number

Player Commands:

css_gun <WEAPON_NAME> - Setup a weapon (alias /w; /weapon; /guns)
css_gun - Show the list of allowed weapons for the current mode (alias /w; /weapon; /guns)
And if you have created custom command shortcuts, all players will be able to use them.

Admin Commands (permission: @css/root):

css_dm_startmode <ID> - Start a custom mode

How Weapon Selection works

  1. Players can set their primary and secondary weapons using the /gun <WEAPON_NAME> command.
  • The weapon name doesn't have to be complete. For example, to set the 'AK47', you only need to type 'ak'.
  • To display the list of allowed weapons for the current mode, simply type /gun without specifying a weapon name.

  • Additional informations about weapons:
  • If a player doesn't have any weapon set for the current mode, they will get a weapon according to your configuration in the default_weapons section.
  • If a player tries to set a blocked weapon, it will not be assigned to them.
  • If a saved weapon is not in a allowed weapons list, a player will not get it upon spawning.
  • Bots will always randomly get weapons from your primary/secondary weapons list for the current mode.

Spawns Editor

  • The spawns will be correctly loaded only upon map reload. Therefore, after setting up your spawns, refresh the map.

  • Commands (permission: @css/root):
    css_dm_editor - Enable/disabled editor mode
    css_dm_addspawn_ct - Add a new CT spawn at your current position
    css_dm_addspawn_t - Add a new T spawn at your current position
    css_dm_removespawn - Remove a nearest spawn

Creating Custom Modes

/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/custom_modes.json

  • The default mode is always ID 0, so even if you have custom_modes turned off in the config, the game will follow the data set for the mode with ID 0.
  • When creating a custom mode, pay attention to the mode ID. Modes must be consecutive starting from 0, and no numbers should be skipped; otherwise, an error will occur.

  • Parameters for custom modes
  1. mode_name - What will the mode be named?
  2. mode_interval - Duration of individual modes? seconds - If custom_modes are false, then the interval is turned off.
  3. armor - What type of armor will players receive at spawn? 0 - None | 1 - Armor Only | 2 - Armor and Helmet
  4. only_hs - Will this mode be only headshots? true or false
  5. allow_knife_damage - Will knife damage be enabled? true or false
  6. random_weapons - If you set this value to true, players won't be able to customize their weapons for this custom mode, and upon each spawn, they will receive a random weapon from primary/secondary_weapons. true or false. Also, if default_weapons is set to 0 or 1, players will still randomly get weapons
  7. allow_center_message - Allow center message? true or false
  8. center_message_text - What message will be displayed in the center message during the mode if allow_center_message is true? Preview
  9. primary_weapons - List of available primary weapons for the custom mode
  10. secondary_weapons - List of available secondary weapons for the custom mode

  • List of weapons that must be in the same list:
  1. weapon_usp_silencer and weapon_hkp2000
  2. weapon_mp5sd and weapon_mp7
  • If these weapons are not in the same weapons list (primary/secondary), an error may occur where players are not given any weapons.

Some examples: Only Pistols expect Deagle , Only AK47 & Headshot , Only AWP , Only Rifles expect FAMAS and GALILAR , Only Shotguns with random weapons

Weapons Restrict

/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/weapons_restrict.json

  • You can set weapons restrictions for individual modes.
  • You can set values for individual teams or for all.
  • Additionally, the restriction is divided into nonVIP and VIP players.
  • Weapons restrict does not apply to bots!

How to restrict certain weapon ?

  • If the weapon is not in your primary/secondary weapons list for current custom mode, you don't need to add that weapon to the restrict.
  • You cannot combine Team or All weapons restrict! It must always be set either to Team or All.
  • If you set the value to 0, it means the weapon is not restricted.
  • If random_weapons are true in a specific custom mode, then all weapons in that custom mode are not restricted.

1. Weapon restrict for all players:

  "weapon_awp": [
    {
      "MODE ID": "nonVIP,VIP",
      "1": "1,2",    // IN MODE WITH ID 1 - THE WEAPON IS RESTRICTED TO 1 FOR NONVIP PLAYERS | THE WEAPON IS RESTRICTED TO 2 FOR VIP PLAYERS
      "2": "2,4",    // IN MODE WITH ID 2 - THE WEAPON IS RESTRICTED TO 2 FOR NONVIP PLAYERS | THE WEAPON IS RESTRICTED TO 4 FOR VIP PLAYERS
                     // For example, in the mode with ID 3, this weapon is not in the primary/secondary weapons list, so we don't need to write it!
      "4": "5,0"     // IN MODE WITH ID 4 - THE WEAPON IS RESTRICTED TO 5 FOR NONVIP PLAYERS | THE WEAPON IS NOT RESTRICTED FOR VIP PLAYERS
    }
  ]

2. Weapon restrict for teams:

  "weapon_awp": [
    {
      "MODE ID": "ct:nonVIP,VIP|t:nonVIP,VIP",
      "1": "ct:1,2|t:2,3",    // IN MODE WITH ID 1 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 1 FOR NONVIP AND TO 2 FOR VIP | FOR T TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP
      "2": "ct:2,3|t:3,0",    // IN MODE WITH ID 2 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP | FOR T TEAM TO 3 FOR NONVIP AND FOR VIP IS NOT RESTRICTED
                              // For example, in the mode with ID 3, this weapon is not in the primary/secondary weapons list, so we don't need to write it!
      "4": "ct:2,3|t:0,0"     // IN MODE WITH ID 4 - THE WEAPON IS RESTRICTED FOR CT TEAM TO 2 FOR NONVIP AND TO 3 FOR VIP | THE WEAPON IS NOT RESTRICTED FOR T TEAM
    }
  ]

Deathmatch Cvars

/game/csgo/addons/counterstrikesharp/plugins/Deathmatch/deathmatch_cvars.txt

  • The plugin automatically creates a deathmatch_cvars.txt file with pre-configured basic cvars for the proper functioning of your DM server. You can edit and set your own cvars in this file

About

Custom Deathmatch CS2 plugin (Includes custom spawnpoints, multicfg, gun selection, spawn protection, etc).

https://www.paypal.com/paypalme/wasdcz


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