- Currently, i'm optimizing for fps, and will build when that is finished
- Sideload the game into your chosen device using SideQuest.
- Make sure Unkown Sources is enabled in your Oculus app on your computer--in Settings/General.
- In your Oculus navigate to the 'Unknown Source' in your apps.
- Launch and explore!
Standard Locomotion System - Implemented using Oculus input system, one controller for moving, the other for turning around.
Gun - A single gun with three animation states. It is grabbable.
Shooting effect - Made with a particle system and raycaster to damage objects that can be damaged.
Zombie - AI implemented with Unity NavMesh, three animation states, and two areas designated as event areas.
Environment - Hangar environment, asset creator unkown.
The focus of this demo is more about creating an AI with Unity, so the UI is simple. Some of the functionality included are:
- a start button
- a replay button
- a player health bar
- a zombie health bar
- an enemy kill count
I'm Stratton Brooks, an XR developer based in Tulsa, OK. I'm Native American. I specialize in Unity and WebXR.