Samuel Rasquinha's repositories
VoxelPathTracer
A Voxel Tracer
GPUSimulation
Simulation!
VolumetricDisplay
Volumetric Display SIMULATION using a rapidly rotating screen
Candela-Mechanics
Candela.. but with.. PHYSICS! :D
hyperion-engine
A 3D game engine written in C++ with features like PBR, global illumination, procedural terrain generation, deferred rendering pipeline, and more!
Best-README-Template
An awesome README template to jumpstart your projects!
BrickMap
A high performance realtime CUDA voxel path tracer
CP-Helper
A Helper Toolkit for Competitive Programming
EulerianFluid
Eulerian Fluid Simulator
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
HashDAG
Interactively Modifying Compressed Sparse Voxel Representations
kajiya
💡 Experimental real-time global illumination renderer 🦀
Optifine-SRC
A mirror of Optifine Sources
sm64-port
A port of https://www.github.com/n64decomp/sm64 for modern devices.
three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.