Samuel Rasquinha's repositories

Minecraft

A Tiny Minecraft clone made with C++ and OpenGL.

Language:C++License:MITStargazers:160Issues:9Issues:4

GLGame

A Tiny 2D OpenGL based C++ Game Engine that is fast, lightweight and comes with a level editor.

Language:C++License:MITStargazers:78Issues:7Issues:1

Candela

Pathtraced Realtime Engine

Language:C++License:GPL-3.0Stargazers:67Issues:1Issues:1

Glide3D

A Tiny 3D Game Engine

Language:C++License:MITStargazers:37Issues:5Issues:1

Lumen-3D

A 3D Toy Graphics Engine/Framework

Language:C++License:MITStargazers:32Issues:2Issues:0

VoxelPathTracer

A Voxel Tracer

Language:C++License:MITStargazers:16Issues:2Issues:0

Blocks

A Voxel Engine that has an emphasis on graphics and performance.

Language:C++License:MITStargazers:15Issues:4Issues:0

GPUSimulation

Simulation!

Language:C++License:MITStargazers:8Issues:1Issues:0
Language:C++License:MITStargazers:7Issues:2Issues:0

VolumetricDisplay

Volumetric Display SIMULATION using a rapidly rotating screen

Language:C++License:MITStargazers:2Issues:0Issues:0

Candela-Mechanics

Candela.. but with.. PHYSICS! :D

Language:C++License:MITStargazers:1Issues:1Issues:0

hyperion-engine

A 3D game engine written in C++ with features like PBR, global illumination, procedural terrain generation, deferred rendering pipeline, and more!

Language:C++License:MITStargazers:1Issues:0Issues:0

nebula

Nebula is an open-source and free-to-use modern C++ game engine.

Language:C++License:NOASSERTIONStargazers:1Issues:0Issues:0

NobleRT

A Minecraft shaderpack that enhances one's experience with the help of good-looking graphics and light simulations.

Language:GLSLLicense:GPL-3.0Stargazers:1Issues:0Issues:0

Best-README-Template

An awesome README template to jumpstart your projects!

License:MITStargazers:0Issues:0Issues:0

BrickMap

A high performance realtime CUDA voxel path tracer

Language:C++License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:1Issues:0

CP-Helper

A Helper Toolkit for Competitive Programming

License:MITStargazers:0Issues:0Issues:0

EulerianFluid

Eulerian Fluid Simulator

Language:C++License:MITStargazers:0Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:0Issues:0Issues:0
Language:TypeScriptLicense:MITStargazers:0Issues:0Issues:0

HashDAG

Interactively Modifying Compressed Sparse Voxel Representations

Language:C++License:MITStargazers:0Issues:0Issues:0

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:0Issues:0Issues:0
Language:CStargazers:0Issues:1Issues:0

Optifine-SRC

A mirror of Optifine Sources

Stargazers:0Issues:0Issues:0
Language:C++License:MITStargazers:0Issues:1Issues:0

sm64-port

A port of https://www.github.com/n64decomp/sm64 for modern devices.

Language:CStargazers:0Issues:0Issues:0
Language:CSSLicense:NOASSERTIONStargazers:0Issues:0Issues:0

three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

Language:JavaScriptLicense:MITStargazers:0Issues:0Issues:0