swq0553's repositories
PixelSyncOIT
A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
bounce
Bounce is a 3D physics engine for games.
cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
ExactRootParityCCD
Exact floating-point implementation of root parity CCD [Wang et al. 2022]
github-host
auto get github host ip
GPU_IPC
This is the first fully GPU Optimized IPC framework
HdriToCubemap
A simple C++ library for converting equirectangular hdri environment maps to cubemap images
InnocenceEngine
Cross-platform modern game engine.
newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
occupancy_flow
This repository contains the code for the ICCV 2019 paper "Occupancy Flow - 4D Reconstruction by Learning Particle Dynamics"
OpenTissue
OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.
ozz-animation
Open source c++ skeletal animation library and toolset
pmtech
Lightweight, multi-platform, data-oriented game engine.
Qt-FramelessWindow
Perfect Qt frameless window implement (only one header file).
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Ultralight
Ultralight— a lightweight, pure-GPU, HTML UI renderer for native apps.
vraymtl_glsl
A reference GLSL implementation of the VRayMtl material