swq0553's repositories

PixelSyncOIT

A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)

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ai-edu

AI education materials for Chinese students, teachers and IT professionals.

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bounce

Bounce is a 3D physics engine for games.

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Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

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cuda-samples

Samples for CUDA Developers which demonstrates features in CUDA Toolkit

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ExactRootParityCCD

Exact floating-point implementation of root parity CCD [Wang et al. 2022]

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github-host

auto get github host ip

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GPU_IPC

This is the first fully GPU Optimized IPC framework

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HdriToCubemap

A simple C++ library for converting equirectangular hdri environment maps to cubemap images

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InnocenceEngine

Cross-platform modern game engine.

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newton-dynamics

Newton Dynamics is an integrated solution for real time simulation of physics environments.

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niagara

A Vulkan renderer written from scratch on stream

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o3de

Source for O3DE (Open 3D Engine)

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occupancy_flow

This repository contains the code for the ICCV 2019 paper "Occupancy Flow - 4D Reconstruction by Learning Particle Dynamics"

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OpenTissue

OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.

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ozz-animation

Open source c++ skeletal animation library and toolset

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pmtech

Lightweight, multi-platform, data-oriented game engine.

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Qt-FramelessWindow

Perfect Qt frameless window implement (only one header file).

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RadX

đź—ˇ GPU Radix Sort for Vulkan API 1.1 (Compute Shaders)

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Ray-Tracing-Gems-II

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

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softy

Simulation tools for animating interacting soft objects

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stride

Stride Game Engine (formerly Xenko)

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TressFX

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

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Ultralight

Ultralight— a lightweight, pure-GPU, HTML UI renderer for native apps.

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Urho3D

Cross-platform 2D and 3D game engine.

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vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

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vraymtl_glsl

A reference GLSL implementation of the VRayMtl material

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