Weimin Su's starred repositories
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
raytracing.github.io
Main Web Site (Online Books)
Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
ext-saladict
🥗 All-in-one professional pop-up dictionary and page translator which supports multiple search modes, page translations, new word notebook and PDF selection searching.
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
imgui-node-editor
Node Editor built using Dear ImGui
WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
LumixEngine
3D C++ Game Engine - yet another open source game engine
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
VulkanDemos
Some simple vulkan examples.
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
ContactShadows
Experimental implementation of contact shadows for Unity.
gamedev_libraries
A collection of open source c/c++ libraries for gamedev