Weimin Su (swm8023)

swm8023

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Location:China

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Weimin Su's starred repositories

GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

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cursor

The AI Code Editor

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raytracing.github.io

Main Web Site (Online Books)

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huatuo

huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix

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tagspaces

TagSpaces is an offline, open source, document manager with tagging support

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Fast-Quadric-Mesh-Simplification

Mesh triangle reduction using quadrics

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ext-saladict

🥗 All-in-one professional pop-up dictionary and page translator which supports multiple search modes, page translations, new word notebook and PDF selection searching.

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ETCPACK

Provides code for compression of textures for ETC1, ETC2 and EAC textures

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Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

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imgui-node-editor

Node Editor built using Dear ImGui

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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WebGL-Fluid-Simulation

Play with fluids in your browser (works even on mobile)

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tracy

Frame profiler

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LumixEngine

3D C++ Game Engine - yet another open source game engine

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Hazel

Hazel Engine

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acme.sh

A pure Unix shell script implementing ACME client protocol

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dxbc_reader

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

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VulkanDemos

Some simple vulkan examples.

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imnodes

A small, dependency-free node editor for dear imgui

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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optick

C++ Profiler For Games

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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ContactShadows

Experimental implementation of contact shadows for Unity.

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shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

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glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

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ash

Vulkan bindings for Rust

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winit

Window handling library in pure Rust

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gamedev_libraries

A collection of open source c/c++ libraries for gamedev

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