Giters
swlegion
/
tts
Table Top Simulator Mod for Star Wars: Legion
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Stargazers:
43
Watchers:
6
Issues:
285
Forks:
27
swlegion/tts Issues
Removed 2-1B Medical Droid
Updated
5 months ago
Make Scenario Selection Radio Buttons
Updated
a year ago
Get Skirmish Deployment Zones working
Updated
a year ago
Comments count
1
Snail range bands appear slightly short
Closed
a year ago
Comments count
1
Log Move Start End Coords in Chat
Closed
a year ago
Bomb Carts need Silhouette
Closed
a year ago
Comments count
1
Should Order Stack shuffling display for all players in log?
Closed
a year ago
Comments count
1
Add a Pass Token that Resets with the Round Counter
Updated
a year ago
EMP Droid Poppers missing Card Art (TTA)
Updated
2 years ago
Restore Schema Validation on Unit Data
Closed
2 years ago
Comments count
1
Add an option to swap a selected mini with the unit leader
Closed
2 years ago
Comments count
1
Convert "center to center" lines to Projectors
Closed
2 years ago
Comments count
1
Beta v8 GFX Bugs
Closed
2 years ago
Comments count
1
Extensible Ranks?
Updated
2 years ago
Fix Levels on BattleForce Cards
Closed
2 years ago
Comments count
1
Allow spawning a range ruler from any mini (not just the unit leader)
Closed
2 years ago
Comments count
1
Align Projectors and Range check math
Updated
2 years ago
Solve 'The Darksaber' Problem
Updated
2 years ago
Additional Object Tokens missing States
Updated
2 years ago
Upgrade Restrictions aren't layered
Updated
2 years ago
Add spawn 3x3 and 6x4 map surface options
Closed
2 years ago
Comments count
1
Auto-lock all or most minis while a movement template is out
Closed
2 years ago
Flip the table so blue player is the side the mod starts on, not red player
Closed
3 years ago
No Sniper or Mine Saboteur Option for the Strike Team Droid Commandos
Closed
3 years ago
Comments count
1
Updated HD Scans of Cards
Closed
3 years ago
Comments count
1
Do a quick update of errata/points to units.json
Closed
3 years ago
Verify that ID-10 is spawn-able (both in-game and both JSONs)
Closed
3 years ago
Fix the B2-HA model (incorrect one spawns?)
Closed
3 years ago
Fix E-11D (check both in-game and JSON)
Closed
3 years ago
Fix availability of Offensive/Defensive stance
Closed
3 years ago
Verify all battle cards work as expected
Closed
3 years ago
Comments count
1
Sabine spawns with tokens without a range band, one of the tokens spawns center board
Closed
3 years ago
Upgrade cards on blue side spawn upside down
Closed
3 years ago
Comments count
1
Check availability of Jetpacks for ARCs/Rex
Closed
3 years ago
Comments count
1
Re-encode "unitHeight" in cards.json
Closed
3 years ago
Handle tokens as UI on minis
Updated
3 years ago
Unit leader and global hotkey range bands are not in-sync
Updated
3 years ago
Comments count
1
Replace hard-coded Steam CDN URLs with Asset "Keys"
Updated
3 years ago
Dice assists (convert all surges, convert 1 surge, cancel 1 block/hit/crit)
Updated
3 years ago
Add the ability to "defeat" minis and then "restore" them via UI
Updated
3 years ago
A formal "rally" reminder (and assist), perhaps encoding courage (?)
Updated
3 years ago
Ability to "annotate" terrain w/ stats (light, area, barricade, etc) and see as HUD
Updated
3 years ago
Perks for beta testers (custom order tokens, holographic cards, we can think about it)
Updated
3 years ago
Comments count
1
New table that could support 4 players
Updated
3 years ago
Formalized "activation" mechanic (instead of via command token)
Updated
3 years ago
Remove the "PC" and replace all of its functions with XML UI
Updated
3 years ago
Ability to mark a minis original position (specifically for a vehicle to help during reposition)
Updated
3 years ago
One click "zoom to mini facing another mini" and then click to restore (for LOS)
Updated
3 years ago
Support and migrate `#include <path>` to `require('<path>')`
Closed
3 years ago
Provide a way to specify (and pick) alternative skins for models or cards
Updated
3 years ago
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