We all love image pickers, don't we? You may already know of ImagePicker, the all in one solution for capturing pictures and selecting images. Well, it has a sibling too, called Gallery
. Based on the same engine that powers ImagePicker, Gallery has a clearer flow based on albums and focuses on the use case of selecting video. If this suits your need, give it a try ๐
Gallery
has 3 tabs with easy navigation through swipe gesture
- Images: select albums and images. Handle selection with hightlighted numbers so your users don't forget the order
- Camera: your photographer skill goes here
- Videos: display all videos and select. For now the use case is to select one video at a time
And, it has zero dependencies ๐
GalleryController
is the main entry point, just instantiate and give it the delegate
let gallery = GalleryController()
gallery.delegate = self
present(gallery, animated: true, completion: nil)
The content controller is not loaded until the users navigate to, which offers a much faster experience.
The GalleryControllerDelegate
requires you to implement some delegate methods in order to interact with the picker
func galleryController(_ controller: GalleryController, didSelectImages images: [Image])
func galleryController(_ controller: GalleryController, didSelectVideo video: Video)
func galleryController(_ controller: GalleryController, requestLightbox images: [Image])
func galleryControllerDidCancel(_ controller: GalleryController)
The lightbox delegate method is your chance to display selected images. If you're looking for a nice solution, here is the Lightbox that we use and love
The delegate methods give you Image
and Video
, which are just wrappers around PHAsset
. To get the actual asset informations, we offer many convenient methods. See example
Image
- Use instance method
resolve
to get the actual UIImage - Use static method
Image.resolve
to resolve a list of images
Video
- Use instance method
fetchDuration
,fetchPlayerItem
,fetchAVAsset
,fetchThumbnail
to get more information about the selected video.
Gallery
handles permissions for you. It checks and askes for photo and camera usage permissions at first launch. As of iOS 10, we need to explicitly declare usage descriptions in plist files
<key>NSCameraUsageDescription</key>
<string>This app requires access to camera</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to photo library</string>
There are lots of customization points in Config
structs. For example
Config.Permission.image = UIImage(named: ImageList.Gallery.cameraIcon)
Config.Font.Text.bold = UIFont(name: FontList.OpenSans.bold, size: 14)!
Config.Camera.recordLocation = true
Config.tabsToShow = [.imageTab, .cameraTab]
Galery
cares more about video with its editing functionalities. We have VideoEditor
and AdvancedVideoEditor
to trim, resize, scale and define quality of the selected video
func galleryController(_ controller: GalleryController, didSelectVideo video: Video) {
controller.dismiss(animated: true, completion: nil)
let editor = VideoEditor()
editor.edit(video: video) { (editedVideo: Video?, tempPath: URL?) in
DispatchQueue.main.async {
if let tempPath = tempPath {
let controller = AVPlayerViewController()
controller.player = AVPlayer(url: tempPath)
self.present(controller, animated: true, completion: nil)
}
}
}
}
With the Video
object, you can fetchPlayerItem
, fetchAVAsset
and fetchThumbnail
as well
And, of course, you have the ability to customize it
Config.VideoEditor.maximumDuration = 30
Config.VideoEditor.savesEditedVideoToLibrary = true
Gallery is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Gallery'
Gallery is also available through Carthage. To install just write into your Cartfile:
github "hyperoslo/Gallery"
Gallery can also be installed manually. Just download and drop Sources
folders in your project.
Hyper Interaktiv AS, ios@hyper.no
We would love you to contribute to Gallery, check the CONTRIBUTING file for more info.
Gallery is available under the MIT license. See the LICENSE file for more info.