suprafun / basic_multiplayer_unity

UDP Client-Server implementation in Unity

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Basic Multiplayer in Unity

This is an attempt to implement the concepts in Gabriel Gambetta's Fast-Paced Multiplayer series.

Features

  • Authorative server and dumb clients

  • Client-Side Prediction

  • Server Reconciliation

  • Entity Interpolation

Demo

Connecting 2 clients through a server to play Pong

About

UDP Client-Server implementation in Unity

License:MIT License


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Language:C# 100.0%