Fresnel is a simple C interface render engine focusing on performance with traditional/modern ray-tracing pipeline support. It's aimed to be user-friendly and flexible to change your render pipeline.
Design:
- Use Vulkan as the basic 3D graphic library and shader library
- Add compute-shader interface
- Provide model system with automatic trimming
- Provide optional window system with SDL2 and IMGUI library
- UTF-8 and custom font support