sunrise1028's repositories

BotW-ToonShader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

Language:HLSLLicense:NOASSERTIONStargazers:1Issues:1Issues:0

GASDocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

Language:C++License:MITStargazers:1Issues:0Issues:0

BotW-SBFRES-to-FBX

⚔ A repo which employs a number of useful libraries I found across the net along with some custom-written Python and MAXScript to facilitate batch export of Nintendo SBFRES compressed files to FBX files (for use in Unity, for instance). DISCLAIMER: I do not condone the unauthorized replication of files provided by employing this script!

Language:MAXScriptStargazers:0Issues:0Issues:0

CasualBloom

Bloom Effect in Unity Build-in pipeline

Language:ShaderLabStargazers:0Issues:1Issues:0

com.unity.demoteam.mesh-to-sdf

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

Language:C#License:NOASSERTIONStargazers:0Issues:0Issues:0

FakeSimCity

A Unity Game like SimCity for mobile

Language:C#License:MITStargazers:0Issues:0Issues:0

FrameCapturer

export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4

Language:C++License:MITStargazers:0Issues:2Issues:0

GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

Language:C++Stargazers:0Issues:1Issues:0

Houdini-NvFlex

simple integration of Nvidia Flex technology into SideFX Houdini

Language:C++Stargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

Mesh-Cloud-Rendering

Reimplement Sea of Thieves's Cloud in Unity

Stargazers:0Issues:0Issues:0

metahuman_rig_transfer

A series of python scripts to modify the metahuman rig into a new one for Maya.

Stargazers:0Issues:0Issues:0

PreIntegrated-Skin

Pre-Integrated Skin with curve approximate and LUT

Stargazers:0Issues:0Issues:0

ray-mmd

🎨 The project is designed to create a physically-based rendering at mikumikudance.

Language:HLSLLicense:NOASSERTIONStargazers:0Issues:2Issues:0

SEGI

A fully-dynamic voxel-based global illumination system for Unity

License:MITStargazers:0Issues:0Issues:0

Smash-Forge

Open Source Editor of Smash 4 Filetypes

License:MITStargazers:0Issues:0Issues:0

SRP

A customized forward+ render pipeline for Unity

License:MITStargazers:0Issues:0Issues:0

superfastblur

(Super) Fast Gaussian Blur C# Implementation

License:MITStargazers:0Issues:0Issues:0

tabtoy

跨平台的高性能便捷电子表格导出器

License:MITStargazers:0Issues:0Issues:0

texture-synthesis

🎨 Example-based texture synthesis written in Rust 🦀

License:Apache-2.0Stargazers:0Issues:0Issues:0

texture-synthesis-houdini

🎨 Houdini / PDG Plugin for Embark Studios' Example-based texture synthesis

License:NOASSERTIONStargazers:0Issues:0Issues:0

three.js

JavaScript 3D library.

Language:JavaScriptLicense:MITStargazers:0Issues:0Issues:0
Language:C++Stargazers:0Issues:0Issues:0

unity-raymarcher

Real-time ray marching shaders in Unity

License:MITStargazers:0Issues:0Issues:0

UnityMathReference

Math reference for games and more. All visualized in Unity3D.

Language:C#License:MITStargazers:0Issues:1Issues:0

UnityRayMarching

Unity Raymarching Examples

Language:GLSLStargazers:0Issues:2Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

License:MITStargazers:0Issues:0Issues:0

ViveTrackerExample

Use the Vive tracker without a headset.

License:MITStargazers:0Issues:0Issues:0

volsample

Research on sampling methods for real-time volume rendering

Language:C#License:MITStargazers:0Issues:1Issues:0

X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

Language:C#License:MITStargazers:0Issues:1Issues:0