suleitian's repositories
cpp-taskflow
A Modern C++ Parallel Task Programming Library
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
enkiTS
C++ and C multithreading task scheduler
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
hello-world
practice
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
RenderPipelineShaders
Render Pipeline Shaders SDK
rtoy-samples
Rendertoy samples
sandbox
sandbox for various 3d math, geometry, graphics and physics code
shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
spherical-harmonics
Spherical harmonics library
TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
TaskScheduler
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.
WickedEngine
3D engine focusing on modern rendering techniques and performance.