suleitian's repositories

cpp-taskflow

A Modern C++ Parallel Task Programming Library

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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enkiTS

C++ and C multithreading task scheduler

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL

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hello-world

practice

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HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

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nvidia-texture-tools

Texture processing tools with support for Direct3D 10 and 11 formats.

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Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

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RenderPipelineShaders

Render Pipeline Shaders SDK

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rtoy-samples

Rendertoy samples

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sandbox

sandbox for various 3d math, geometry, graphics and physics code

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shader-playground

Shader playground website for exploring HLSL, GLSL, SPIR-V compilers

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spherical-harmonics

Spherical harmonics library

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TAA

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

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TaskScheduler

Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

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WickedEngine

3D engine focusing on modern rendering techniques and performance.

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