sukhmel / dice-calc

Calculate probabilities for complicated expressions involving dice

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MIT licensed

dice-calc

The plan is to have a calculator allowing for

  • calculating dice throws (like 3d6 or 4d{1,3,5}),
  • composing them with some operations (like +, -, *, / etc),
  • filtering outcomes (like highest N, lowest N, duplicates etc),
  • and possibly some other stuff like floating point dice sides. This is supposed to calculate everything by computing all possible outcomes and the amount of events that lead to this outcome with bigints, so memory consumption is going to be quite high, maybe there will be a way to optimize it somehow.

Terminology

  • a throw is a vector of dice sides, each representing a different die, e.g. [1, 2, 1, 1]. Since order is not preserved (for now?) those will always be ordered to simplify joining same throws
  • an outcome is a throw with the count of how many outcomes are calculated to lead to this event
  • a configuration is a full set of events, that allows to calculate probabilities by dividing event outcome count by total outcome count

Current plan

  • N for N sides (short for {1..N}) — this may be a problem, likely this will need to be implemented in AST processing
  • M..N for slice of sides (?) (short for {M..N})
  • {K..L;M;N} for set of sides
  • V x N for repeated side value, i.e. 1 x 3 or {1 x 3} is the same as {1; 1; 1}
  • infix d for throw of specified dice
  • infix +, -, *, / for mathematical operations
  • negation with - (?)
  • .filter(...) for filtering
  • filters:
    • Basic:
      • > N for results bigger than N
      • < N for results smaller than N
      • = N for results equal to N
      • in {...} for results equalling to any value from a set
      • not, and, or for combining filters
    • Complex
      • duplicated [basic filter] for results that are duplicated once or times fitting basic filter
      • unique [basic filter] for unique results, occurring no more than once or times fitting basic filter
      • times basic filter for results that occur exactly the amount of times satisfying basic filter
  • .max(N) for all dice with N highest ranks, e.g. [1,1,2,3,3].max(1) becomes [3,3]
  • .min(N) same but N lowest ranks, e.g. [1,1,2,3,3].min(1) becomes [1,1]
  • .high(N) for N highest results, e.g. [1,1,2,3,3].high(1) becomes [3]
  • .low(N) for N lowest results, e.g. [1,1,2,3,3].low(1) becomes [1]
  • .deduplicate(N) for removing excessive duplicates, maybe that should be a filter?
  • throw(...).until(...).limit(...) for a limited series of throws that are performed until some condition is met
  • reducing operations:
    • .count for counting the amount of dice in a resultant events
    • .sum for summing all dice values
    • .mul for multiplying all dice values (?)
  • .retain(..) for reducing the amount of dice in events by limiting the maximum
  • .remove(..) for reducing the amount of dice by removing a specified amount
  • .union(..) for uniting the throws in two configurations
  • .meet(..) to keep all throws in configuration that are present at least once in the argument
  • .intersection(..) for intersecting the throws in two configurations
  • .difference(..) for subtracting one configuration's throws from another configuration's
  • .except(..) for keeping only configuration's throws that are never in another configuration's, i.e. like .difference(..) but treat an argument as a set instead of a multiset
  • .sample(N) for getting specified amount of throws from given configuration, N may be bigger than total
  • .rand(N) for getting specified amount of events from given configuration, when N >= total this is NOP

Also features that I'd like to try implementing:

  • Tab completion for calculator expression input
  • colorization of inputted keywords with cursor manipulation and rewriting the input
  • string sides, that'd be cool to have, although it would limit operations possible on configurations involving string dice

Not planned (for now)

  • preserving dice order and functions that will depend on this
    • first N
    • last N
    • permutation N
  • floating point sides, as rational sides are possible by dividing a throw by a specific value

Some thoughts

  • N d {S} is equivalent to S * 1 d {S}
  • <events> <math operation> <number> seems to have <number> equivalent to <number> d 1
    • it's quite possible that a number is in any context equivalent to the number d 1, so wherever a number is expected, a set of events should also fit. This allows for greater flexibility but allows to increase event count dramatically in a very few operations.

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Calculate probabilities for complicated expressions involving dice

License:MIT License


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