debugnet is a vita small library to debug your homebrew code over udp. It is the same method that i use to debug PlayStation 3 code, so i can use the same host tools for PlayStation Vita and PlayStation 3 to do it.
- Compile and install library and include file
cd libdebugnet
make
make install
or
mkdir build
cd build
cmake ..
make
make install
- Compile sample
cd sample
edit main.c and change your server ip and port to listen udp messages from PlayStation Vita
make
- Open a terminal and execute (change port if you don't use 18194). It can be in osx, linux or if you have socat like tool on windows
socat udp-recv:18194 stdout
- Install debugnetsample.vpk in your vita an run it
You will see in socat terminal window output from your PlayStation Vita:
debugnet initialized
Copyright (C) 2010,2015 Antonio Jose Ramos Marquez aka bigboss @psxdev
This Program is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at http://mozilla.org/MPL/2.0/.
ready to have a lot of fun...
[VITA][DEBUG]: Test debug level 1
[VITA][ERROR]: Test error level 1
[VITA][INFO]: Test info level 1
- ready to have a lot of fun :P and switch done to henkaku and vitasdk
- 24/03/2017 Cmake added by devnoname120
- 04/09/2016 Update to support henkaku and last vitasdk
- 21/01/2016 Update to support last vitasdk
Special thanks goes to:
- team molecule for bring henkaku to make life easier for homebrew developer
- All people who collaborated in #PSP2SDK: @173210, @xerpi(i stole you network initialization code :P from FTPVita), @frangar , @frtomtomdu80, @hykemthedemon , @SMOKE587, @Josh_Axey ...
- All ps3dev and ps2dev old comrades
- xyzz for help with vita toolchain