Su Hyeok Kim's repositories
CustomSkinningExample
Custom skinned mesh renderer in Unity
FrustumCullingExample
simple frustum culling example
InstancedSkinningExmaple
skinning for reducing batch count
TextureArrayExample
usage of Texture2DArray in Unity3D
RenderFromScratch
my directx example & practises
Language:C#MIT000
DirectXTex
DirectXTex texture processing library
Language:C++MIT000
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
BSD-3-Clause000
FT_IPC_PRACTICE
file transfer client-server on PIPE, MSG PASSING(SYS V)
Language:C000
hftp
coarse file transfer app in linux/cli based on http1.1
Language:C000
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