strobe / unity3d-to-consulo-proxy

A lightweight Cocoa app to handle the Apple Event sent by Unity3d on opening a script file & proxying it (with line number info) to Consulo

Home Page:http://strobe.github.io/unity3d-to-consulo-proxy/

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Unity3d To Consulo Proxy

This is a simple fork of VSCPProxy, which makes it work with Consulo instead of Visual Studio Code or Sublime.

What is 'Unity3d To Consulo Proxy'?

'Unity3d To Consulo Proxy' is a simple tool for OSX which allow to you open *.cs source code files at Consulo IDE (Fork of IteliJ Idea for CSharp development) directly from Unity3d editor just by clicking on files in project view or by clicking on error messages at console view.

Building

Just install latest Xcode, open project and build it.

Instaling

Generaly instaling and configuring steps for Unity3dToConsuloProxy is same to VSCProxy.

  1. copy *.app to some location like /Application
  2. be sure that you have /Application/Consulo.app (see Consulo IDE)
  3. Point Unity3d External Editor settings at ConsuloProxy.app

The original readme of VSCProxy follows:

# VSC Proxy

To install:
- Build it or use the prebuilt package found in Builds (was compiled on Mac OSX
10.8 64-bit)
- Put VSCProxy.app wherever you want
- Make sure original Visual Studio Code.app is in the Applications folder
- Point Unity's External Editor setting at the Sublime Proxy app

Special thanks to:
- Tim Keating who got the barebones event handler setup
- Allan Lavell who did the heavy lifting for SublimeProxy (https://github.com/thinkrad/SublimeProxy)

Also some details can be found at VSCProxy origin project SublimeProxy

About

A lightweight Cocoa app to handle the Apple Event sent by Unity3d on opening a script file & proxying it (with line number info) to Consulo

http://strobe.github.io/unity3d-to-consulo-proxy/


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