strayr / Necromunda-docs

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Necromunda

Our Campaign

Chaos - Dave, Slack?? Nutral - Me, Charles Law - Char, Choo

Campaign Rules

Useful Info & links

  • 6 Campaign Weeks
    • 3 Weeks Insurrection, 1 Week downtime, 3+ Weeks Damnation
    • Downtime week is space for more wacky adventures and shit
    • Spending time (Underhive pg 57 All_rules pg 192)
    • Last 3+ weeks have special damnation rules (Underhive pg 57? All_rules pg 192)
  • Choose sides (Chaos/Nutral/Law) DONE
  • Order starts in acendency
  • Equal number of fights per player per Week
  • Available scenarios are on a list
    • Random scenario each fight, there's a table in the Rules section
  • Tactics cards
    • Scenrio rules detail what you can do with them
    • use the tactics cards from house of book (where available)
      • TODO: Char will have some rules that Dave seems to be making up as he's going along! Need to be house ruled?
  • Tracking on discord? TBD

Rules

Start of Week

  1. Territory
    1. Each territory role from the card details
  2. Some gangs can roll on the gang reputation table and get suff
  3. HOUSERULE :- Can re-equip people with items gained, Choo can use stash on gene smithing on new recruits (as it's a really important mechanic)
    1. This is only really important for the very start of the campaign we're noting it so everyone gets the same rules

Each scenario of the Week

  1. Do experience spends
  2. Roll on scenario table
  3. Roll the ascendency effect for the battle (pg 56 of Dark Uprising All_rules pg 190)
  4. Do the scenario stuff
  5. FIGHT
  6. Post battle sequence
    1. Leader and champions can make 1 action (All_rules pg 113)
      1. Medical Escort
      2. Execute captive fighters
        1. The gang needs to have had a chance to rescue them (run scenario)
      3. Special actions
      4. Scavenge (Damnation)
    2. Rosta updates (pg 70)
      1. Delete dead/retiring
        1. Champions can set up etc
      2. Re-equip step
        1. Hire
        2. Buy/Sell equipment
          1. sell = value - d6x10 min 5 loss
    3. Can maybe choose to go to the trade post TBD: on when we allow this
      1. should be balanced - e.g. everyone gets to go after x scenarios

End of the Week

  1. Total chaos and law wins
    1. suggested house rule :- Neutral can secret vote (TBD)
  2. If chaos gains ascendency THEN each player pick territory to become ruined
  3. Suggested house rule :- Player with lowest total gang value choose who they fight (TBD)

Combat Rules

From page 213 in All_rules

Helpful tools to help make this easier

Tabletop Simulator yaktribe Has gang creation/tracking tools GANG Spreadsheet

About