Sam Lapere's repositories

PixelFlow

A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...

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GPUPathTracer

GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.

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DSGPURayTracing

A GPU-based ray tracer using CUDA

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QuickHull-3D

Quickhull 3D implementation

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fluid

Fluid Particles - http://david.li/fluid

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yquake2

The Yamagi Quake II client (+pathtracing)

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lightfield

Light field WebGL viewer

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slash-sandbox

Automatically exported from code.google.com/p/slash-sandbox

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Space_Partitioning_Octree_BVH

Octree/BVH: building and traversal (for fast ray-triangle-intersection)

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