Sam Lapere's repositories
PixelFlow
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
MIT000
GPUPathTracer
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
000
DSGPURayTracing
A GPU-based ray tracer using CUDA
000
QuickHull-3D
Quickhull 3D implementation
000
fluid
Fluid Particles - http://david.li/fluid
MIT000
lightfield
Light field WebGL viewer
slash-sandbox
Automatically exported from code.google.com/p/slash-sandbox
Space_Partitioning_Octree_BVH
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
000