Giters
stevenlr
/
Ebony
C++ OpenGL game engine, with an awesome ECS
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stevenlr/Ebony Issues
[ECS] Make everything thread-safe
Updated
8 years ago
Move timer to core library
Updated
8 years ago
[Scene graph] Initial implementation
Updated
8 years ago
Separate transform and camera
Updated
8 years ago
[ECS] Cached requests
Updated
8 years ago
[ECS] Internal no-check functions in manager
Updated
8 years ago