This is an adaptation of the nehe Tutorial 10 provided with libOGC to make a semi-usful 3D renderer in a attempt to learn better C practices and handle 3D models on the GameCube Platform
An adaptation of nehe Tutorial 10 in the form of a 3D Renderer for GameCube
This is an adaptation of the nehe Tutorial 10 provided with libOGC to make a semi-usful 3D renderer in a attempt to learn better C practices and handle 3D models on the GameCube Platform
An adaptation of nehe Tutorial 10 in the form of a 3D Renderer for GameCube
BSD 3-Clause "New" or "Revised" License