Lee Stemkoski's repositories
AR-Examples
Augmented Reality examples for the web.
A-Frame-Examples
A collection of examples using the A-Frame library.
AR.js-examples
Examples using the AR.js library
HTML-Joysticks
Simple joystick-style controls with HTML/Javascript, supporting desktop/touchscreen and multiple joysticks.
Graphics-Framework-Java
Developing a 3D graphics framework for Java with LWJGL and OpenGL.
B.A.G.E.L.-Java
The Basic Adaptable Game Engine Library; code repository from video tutorial series.
VR-AR-class-examples
Examples from Adelphi University's graduate VR/AR course (CSC 633)
BAGEL-Javascript
The Basic Adaptable Game Engine Library, written in JavaScript.
aframe-spe-particles-component
Wrapper around the Shader Particle Engine for A-Frame
Art-Gallery-Demo
Interactive Art Gallery.
Geolocation
Testing Geolocation Functions
WebGL-experiments
running basic shader code in Javascript
aframe-sprite-particles-component
aframe particle system component using texture billboards
Java-Graphics-Course-2022
Repository for Adelphi University course in Computer Graphics, Fall 2022 semester
Shadow-Experiments
a collection of examples building up to interactive 3D applications involving shadows
ThreeJS-Experiments
Some simple experiments with three.js.
AR-Examples-2
Updated examples for AR.js
MusicJavascriptExamples
Examples of interactive music-themed webpages.
aframe-mesh-particles-component
aframe component for mesh particles
BAGEL-Java-2022
The Basic Adaptable Game Engine Library in Java (Adelphi Univ. course, Spring 2022)
Java-Graphics-Course-2023
Computer Graphics course (CS 333) at Adelphi University, Fall 2023 semester