Colored SDF in the Anime Rendering project
- Shapes with a color --> decompose to lines which define 2 colors + 2 layers (one for each side)
- Left side: red, layer 1 --> everything to the left on layer 1 is fully red, to the right we have a red SDF falloff
- Use this https://www.shadertoy.com/view/llK3Wm
- Contour textures http://webstaff.itn.liu.se/~stegu/contourtextures/LSCtex-longer.pdf
- Technically, I could get away with 3 stacked SDFs (since the 4th one is basically the "default" or "background")
- What happens if I slightly shift one of the colored borders? (like, only shift the 2nd layer)
- Remove green border
- Generate SDF from colored texture
- Higher res texture? Plus 3 more textures?
- Sharpening texture?
- Bezier Intersection https://stackoverflow.com/questions/27664298/calculating-intersection-point-of-quadratic-bezier-curve
- https://iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm
- https://www.iquilezles.org/www/articles/interiordistance/interiordistance.htm
- https://www.shadertoy.com/view/3t33WH
Tentacle Cat
- Procedural animation
- Inverse Kinematics with Quaternion Cyclic Coordinate Descent
- Investigate inverse dynamics