Stefan Pijnacker's repositories
BEEP
A small idle-game project. Expands on the small DX12 Graphics framework I've been building with Game Systems.
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Flux
Personal playground for particle simulations done with DirectX Compute
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HelloDX12Window
Personal template to start with DirectX 12 Projects
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KenneyJam-2021
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
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LudumDare47
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
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SLL-Framework
Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework
MINI-Game-Of-Life
A recreation of John Conway's 'Game of Life' in Unity
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