Stefan Pijnacker (stefanpgd)

stefanpgd

Geek Repo

Company:Silver Rogue Studios

Location:Netherlands

Home Page:stefanpijnacker.nl

Twitter:@StefanPijnacker

Github PK Tool:Github PK Tool


Organizations
BredaUniversityGames

Stefan Pijnacker's repositories

Academia

Path Tracer built alongside the 'Advanced Graphics' masterclass

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Nova

A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques

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TinyPBR

A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.

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Blaze

A GPU Path Tracer, using DirectX Ray Tracing as backend

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BEEP

A small idle-game project. Expands on the small DX12 Graphics framework I've been building with Game Systems.

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Flux

Personal playground for particle simulations done with DirectX Compute

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GMTK-2021

Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.

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HelloDX12Window

Personal template to start with DirectX 12 Projects

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KenneyJam-2021

STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.

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LudumDare47

Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.

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SLL-Framework

Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework

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MINI-Game-Of-Life

A recreation of John Conway's 'Game of Life' in Unity

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