stefan-urban / joystick

A minimal C++ object-oriented API onto joystick devices under Linux

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joystick++

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A minimal C++ object-oriented API onto joystick devices under Linux.

usage

Create an instance of Joystick:

Joystick joystick;

Ensure that it was found and that we can use it:

if (!joystick.isFound())
{
  printf("open failed.\n");
  // hmm
}

Sample events from the Joystick:

JoystickEvent event;
if (joystick.sample(&event))
{
  // use 'event'
}

example

You might run this in a loop:

Joystick joystick;

while (true)
{
  // Restrict rate
  usleep(1000);

  // Always check if joystick is still connected
  if (!joystick.isFound())
  {
    joystick.reconnect();
    continue;
  }

  // Attempt to sample an event from the joystick
  std::vector<JoystickEvent> events;
  joystick.samples(&events);

  for (JoystickEvent event : events)
  {
    if (event.isButton())
    {
      printf("Button %u is %s\n", event.number, event.value == 0 ? "up" : "down");
    }
    else if (event.isAxis())
    {
      printf("Axis %u is at position %d\n", event.number, event.value);
    }
  }
}

This produces something similar to:

Button 1 is up
Button 2 is down
Axis 0 is at position 122
Axis 1 is at position -11
Axis 2 is at position 9796
Axis 3 is at position -13850

options

You can specify the particular joystick by id:

Joystick js0(0);
Joystick js1(1);

Or provide a specific device name:

Joystick js0("/dev/input/js0");

license

Released under LGPL v3.

Copyright Drew Noakes 2013-2014.

Modified by Stefan Urban 2015

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A minimal C++ object-oriented API onto joystick devices under Linux

License:GNU Lesser General Public License v3.0


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